c*****t 发帖数: 1879 | 1 Java3D is good for relatively simple and not resource intensive
stuffs. Scenegraph is very easy to use.
JOGL is for more performance and visual demanding stuff as
it is just direct mapping of OpenGL calls. Java3D is basically
an API on top of JOGL. |
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p**i 发帖数: 100 | 2 swing 和 SWT 你建议用哪个?我的程序刚完成0.0版,现在改还来得及。
我用的jogl做图形处理的! |
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c*****t 发帖数: 1879 | 3 Both are good, and there pros and cons.
If I remember correctly, jogl can be used using Swing component,
but performance may suffer. If you are using heavy weight component
(such as Canvas), then there are issues with mixing with Swing
components, although it is fairly easy to deal with. If you are
using some sort of docking frameworks, however, then you will
experience some difficulties dealing with heavy weight component.
For SWT, it has GLCanvas, although the documentation seems to
indicate |
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d****n 发帖数: 102 | 4 在做一个商业交互图形项目,各位大牛给个建议,应该用哪一个呢? |
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z****e 发帖数: 54598 | 5 3d api跟语言什么关系
底层不都是opengl或者directx
directx据说还是opengl一个子集,没怎么搞过不太懂
而opengl你用什么语言调还不是一样的
java就是jogl了,引擎也有不少阿,jmonkey之类的
你是担心3d游戏的gc的停顿会打断游戏进程吗?
and
enjoy
accept |
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h**********c 发帖数: 4120 | 6 eap是目前看过open source 最规范的文档
长线企业应用
jogl 的unit tests really shocking |
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h**********c 发帖数: 4120 | 7 不偏,JOGL单元测试里有大量得集成测试,测得就是鼠标键盘事件,不过是JAVA的。 |
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