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v**n 发帖数: 951 | 2 就是browser在发http get request的时候加了个if-modified-since的field.(这个
content以前被访问过,然后cache了,cache的时候有个timestamp)
如果server回个304(没有content body) 那么browser就知道这个page还没有被修改过
,可以直接用上次的cache做render.
当然如果修改过了,一般会回一个200OK (有content body) 然后browser就把cache
flush用新的page做render |
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O*******d 发帖数: 20343 | 3 More memory is only good for 3D rendering. A good 3D rendering needs
multiple frame buffers, depth buffer, stencil buffer, multiple texture
buffers, even left buffer, right buffer. All take a lot of memory on a
display card. |
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k*n 发帖数: 1203 | 4 DXVA 和 CUDA 两码事儿。完美解码里,用KMPlayer,video render选 EVR(C/A),H.
264选CoreAVC,然后打开CoreAVC选项,勾上perfer CUDA acceleration。要开DXVA,
video render和H.264选项完全不同。 |
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r***o 发帖数: 1526 | 5 这最后就是render html的问题,全部自己写太复杂了。我写过html to pdf的library
,调用MSHTML(IE的html engine)来render |
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p**o 发帖数: 3409 | 6 http://en.wikipedia.org/wiki/Font_rasterization
Microsoft Windows has supported subpixel rendering since Windows XP. The
Windows rasterizer is an example of one that prioritizes clarity; by forcing
text into integral coordinate positions (and not even antialiasing certain
fonts at certain sizes), it becomes easier to read on the screen, but may
appear somewhat different when printed.
Mac OS X's Quartz is distinguished by the use of floating-point positioning;
it does not force glyphs into exact ... 阅读全帖 |
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r*****g 发帖数: 9999 | 7 以前的机器是core duo(好像是,大概5年前买的,记不清了),4G ram,用vegas pro
render一段5分钟1080p的视频,恨不得得用1个小时,而且cpu 100%,ram 100%,再不
能干任何其他的事。前几天弄了个打折的gateway i7 10g ram 2t harddrive的机器,
又升级了win8,再render同样的视频,只用3分钟就完了,同时还能看youtube 1080的
video,太爽了。 |
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l*******1 发帖数: 866 | 8 这卡在其他机器上work么?
remote desktop用不到显卡。如果你远程登录去render什么东西,比如run graphics
benchmark, 远程机器会用CPU而不是GPU去render. |
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l*******1 发帖数: 866 | 9 有钱人啊.....
你们是计算和rendering要求都高还是只有大量计算? Tesla+Quadro (NV的maximus
technology)是针对compute/rendering并重的场合。不然不需要两方面都这么高端--除
非你们实在不差钱... |
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P**H 发帖数: 1897 | 10 看要求了,稳144,i5还是可以的。画质上其实全低和全开视觉效果差得不多。我现在
750ti超频,全低,75%rendering。可以稳154。
100%rendering 144目测1060起。
你抢先了。 |
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d*x 发帖数: 9 | 11 Get a chinese font.
Bitmap fonts are everywhere...and each character is indeed a
b/w bitmap already...so easy to generate GIF etc, but quality
may not be great if you want to scale the charaters.
Vector/True-Type/Type-1 fonts are harder to get, and you will
need non-trivial rendering algorithms. True-Type fonts are better
if you are using Windows platform, as I believe windows has
built-in rendering for true type fonts.
Hope this helps. |
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F****n 发帖数: 3271 | 12 You gave too little information, however,
1. As someone mentioned before, try not to reset your document every time
you refresh the view;
2. If the data is large, JTextPane will be slow ANYWAY, because your texts
are very fragmented. If this is the case, you should use TextLayout to cache
styled texts and directly render them to a JComponent. This is the fastest
way in Java2D to render texts. |
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c*****t 发帖数: 1879 | 13 楼主需要的没那么复杂。其实就是给 cell renderer implementation 里 pass
一个 shared cell color map 。然后 render 前查一下是否某个 cell 需要被
highlight 就是了。 |
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b******y 发帖数: 9224 | 14 "我把用户上传的图片先写在服务器的 file system 里面,然后导入database。"
感觉楼主有些把简单的问题复杂化了。直接存文件系统不就行了吗?然后,render的时
候可以自己写一个程序把文件render到web上,或者直接用Apache就可以了,就是存到
Apache的document root里。 |
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l*****g 发帖数: 547 | 15 visual effect rendering on Linux is not news for a long time.
I guess linux rendering farms become mainstream since Titanic. |
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a*****i 发帖数: 4391 | 16 There is konqueror, which uses KHTML rendering engine.
And there is also epiphany/WebKit, which uses webkit as its rendering engine. |
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a*******e 发帖数: 3021 | 17 I tried to add this secion in xorg.conf for nv driver,
still not working.
glxinfo | grep rendering
direct rendering: No (If you want to find out why, try setting
LIBGL_DEBUG=verbose)
more /var/log/Xorg.0.log | grep dri
(WW) AllowEmptyInput is on, devices using drivers 'kbd', 'mouse' or 'vmmouse
'
will be disabled.
X.Org XInput driver : 4.0
(II) LoadModule: "dri"
(II) Loading /usr/lib64/xorg/modules/extensions//libdri.so
(II) Module dri: vendor="X.Org Foundation"
(II) LoadModule: "dri2"
( |
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S***d 发帖数: 1802 | 18 <- Using ubuntu's chromium build daily. :)
I like webkit's rendering, better than gecko.
And webkit seems to render font a little bit darker, which I like. |
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S*A 发帖数: 7142 | 19 noway.
ssh -X does the render on your local machine.
There is no way the OpenGL application can pass the opengl
call into the your local machine.
VNC might work because vnc capture the remote buffer,
which is render on the X server side, then transfer the bit
map over for display. |
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d******i 发帖数: 7160 | 20 多谢。WebGUI终于走起来乐。用的是deluge-web。
不过加了个中文电影torrent之后,
putty得到:
[root@alarm ~]# deluge-web
[ERROR ] 14:42:35 json_api:270 'utf8' codec can't decode byte 0xfd in
position 1: invalid start byte
Traceback (most recent call last):
File "/usr/lib/python2.7/site-packages/deluge/ui/web/json_api.py", line
292, in render
d = self._on_json_request(request)
File "/usr/lib/python2.7/site-packages/deluge/ui/web/json_api.py", line
264, in _on_json_request
return self._send_response(request, response... 阅读全帖 |
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d******i 发帖数: 7160 | 21 多谢。WebGUI终于走起来乐。用的是deluge-web。
不过加了个中文电影torrent之后,
putty得到:
[root@alarm ~]# deluge-web
[ERROR ] 14:42:35 json_api:270 'utf8' codec can't decode byte 0xfd in
position 1: invalid start byte
Traceback (most recent call last):
File "/usr/lib/python2.7/site-packages/deluge/ui/web/json_api.py", line
292, in render
d = self._on_json_request(request)
File "/usr/lib/python2.7/site-packages/deluge/ui/web/json_api.py", line
264, in _on_json_request
return self._send_response(request, response... 阅读全帖 |
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r*********r 发帖数: 3195 | 22 VR is not really rendering.
there are many rendering softwares, like renderman, povray, blender, maya,
etc. and there are even more toolkits for programming. OpenGL is too low
level, more like assembly language. |
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s*i 发帖数: 388 | 25 html / dom / javascript这些我都用过,开发过一些proj,比如用gwt实现frontend 的
visualization.
我承认我对firefox整个机制,特别是render这一块不是很熟,麻烦给我一两句话说明
ff是怎么
render拿到的一个html的?
如果我修改了比如说mitbbs.com这个html首页,我用dom修改之后,把curse word全部
replace成
****, 然后怎么调用ff让它display?
谢谢! |
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y*******g 发帖数: 6599 | 26 3.0之前google不知道抽什么风,除了video和明确调用opengl外,其他的 drawing都是
纯software rendering 所以慢,
后来google io上自己说 tablet屏幕大像素多,software rendering不够快所以要改 |
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c****e 发帖数: 1453 | 27 When I refer dynamic, it means full fledged JS engine. To save parsing cost,
you don't need run a heavy rendering engine such as browser (not matter it'
s webkit or Gecko). It's much easier to write a parser for pure HTML and
simple CSS. JS interpreter is a monster. You'd better stick with established
implementation.
In your example, firebug relies on the browser to render the page, which
includes its own JS engine. It easily takes more than 1 second to finish one
page. If you only parse "static... 阅读全帖 |
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n****1 发帖数: 1136 | 28 Are you talking about dart UI outside the browser? What is the api it can
use to render then?
In chromeos, browser is the entire OS, html dom is the only way to render
things.
Clearly you didn't even look at the dart api before posting! No wonder why
they are so misguided. |
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t*******y 发帖数: 1289 | 29 区别太大了。
单独的app,这个有很多的游戏引擎的,对于render图像的代码基本上是不动的。好比
unity,这个你自己要写render图像的代码吗?
web上面就不知道有没有游戏的引擎了
对于网络这个,现在很多游戏引擎也有这部分的。网络方面的复杂对,关键是看游戏的
规模和模式。 |
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