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CS版 - A Graphics Question
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话题: graphics话题: question话题: meshes话题: problem话题: level
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1 (共1页)
b******s
发帖数: 3
1
Dear All,
I am not familiar with graphics, but I face the following problem:
>
> This problem is about the most efficient way to do per traingle
> collision detection on 2 meshes.
>
> You could cut down the number of comparisons by calculating 2
> bounding volumes and checking if they intersect first for any
> 2 meshes and then go to the traingular level. But this might not
> be the best option for very small objects that move fast (projectiles).
>
> Once your at the trangular level, whats the m
1 (共1页)
进入CS版参与讨论
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话题: graphics话题: question话题: meshes话题: problem话题: level