E*******s 发帖数: 42 | 1 what is their difference? Below is a little program I wrote to test
multithreading. When I use WaitOne(), it can not work properly. when I switch
to WaitOne(0, true), I got expected result. I read the manual, but still not
100% sure what their difference really is? Anyone, any idea?
You can just cut-paste this one, compile, run this small program.
Happy holidays, everyone.
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms; |
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