s***i 发帖数: 10182 | 1 矿骡 黄金矿采量一样
snipe削弱很大
凤凰有射程升级 |
d****d 发帖数: 2919 | 2 支持,继续加强P,削弱T。。太好了。
【在 s***i 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 矿骡 黄金矿采量一样 : snipe削弱很大 : 凤凰有射程升级
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d**********t 发帖数: 20415 | 3 We抮e pleased to bring you the latest StarCraft II: Wings of Liberty
situation report. In this edition, we'll be discussing some of the most
notable changes in patch 1.4.3 and shed some light on the design philosophy
behind this update.
MULEs now harvest the same amount of minerals on both high yield minerals
and normal minerals.
We抳e been looking into the effects that high yield expansions have on
gameplay, in particular how the added efficiency of MULEs on these mineral
patches can affect matchups. This is also a common piece of feedback we抳e
received from both pro players and the community.
We抳e been closely monitoring several sources of information: GSL
tournaments which feature maps that do not have high yield mineral patches
at all, major tournaments that still use high yield expansions, and our own
ladder maps data now that our 1v1 ladder features a tournament-like map pool.
Based on these observations, we抳e made the decision to keep MULE resource
generation the same regardless of mineral type, while allowing high yield
mineral patches to remain on our ladder maps. This change helps keep the
risk vs. reward the same for all three races when acquiring expansions that
feature high yield minerals.
Snipe damage changed from 45 to 25 +25 Psionic
We felt the Snipe ability was countering zerg broodlords and ultralisks
slightly too well. Especially at the pro level, we were seeing a lot of
games where terran players were playing very defensive games while massing
ghosts to counter most of the options zerg players had at their disposal.
While we like to see creative and innovative use of units, we felt that in
this case Snipe was becoming too effective against zerg抯 most expensive
units. When adjusting the ability, we tried to settle on a number that would
allow using Snipe to remain a viable tactic, though not as powerful as it
is now. With this change, brood lords will fall in ten casts of Snipe rather
than six (taking into account health regeneration), while an ultralisk will
die in 21 casts, up from 11. This also significantly increases the number
of ghosts and stockpiled energy needed to pull this tactic off, which we
feel confident about because, previously, terran players rarely needed to
consider the energy on their ghosts units.
Phoenix now has a range upgrade at the Fleet Beacon
In the past, we抳e discussed whether protoss needed a more immediate change
to give them additional ways of dealing with mutalisks in PvZ, or whether it
was more appropriate to make changes to that matchup in Heart of the Swarm.
After investigating, testing, and reviewing both community and pro feedback
, we抳e decided to include a change in this patch.
The phoenix will now have 6 attack range after purchasing an upgrade, which
should allow them to more easily deal with a large number of mutalisks. In
the previous patch, when protoss players attempted to move their armies out
across the map, their bases became extremely vulnerable. Existing options to
cope with massed mutalisks were costly and not always effective. This range
upgrade should help even the odds by giving protoss players the option to
reactively build phoenixes in smaller numbers, and with some micro, allow
them to more efficiently defend against mutalisk swarms. Upgraded phoenixes
should also offer protoss players the potential for better map control in
the PvZ match up.
Still, we also wanted to make sure that producing mutalisks in PvZ remains a
viable strategy, and believe that it is. While it might not be a good idea
to brute force a protoss opponent with a ton of mutalisks, pairing them with
units such as infestors and/or corruptors will help counter the advantage
the new range upgrade provides.
APM / CPM changes
There was a lot of concern and debate regarding whether APM should be an
accurate number or it should be a fun, play style distinguishing factor like
it has been traditionally. After hearing a lot of feedback from both sides,
we decided to bring back classic APM, and change our current APM (that
doesn抰 count spam clicks) to be called Commands Per Minute, or CPM.
This way, pro players who want to show off how fast their hands move can do
so, while at the same time players who really just want to know how accurate
and efficient their actions are can look at CPM.
************
As always, we will continue to follow player discussions on our forums as
well as fan sites and beyond, and we look forward to your constructive
feedback regarding these changes. As with all balance-related changes, we've
made these decisions with great care and consideration to ensure a great
playing experience for players of all skill levels.
【在 s***i 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 矿骡 黄金矿采量一样 : snipe削弱很大 : 凤凰有射程升级
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d**********t 发帖数: 20415 | 4 新补丁对普通玩家的影响很小...可能凤凰射程可以更好的帮助P对付飞龙
至于黄金矿矿骆,一般打本来开黄金矿的机会就很小,狙击这个技能也就pro用的比较
多,没有大师以上的操作,出鬼兵狙击只能自取其辱,不过这个改动可能导致在比赛中
T又少了一个兵种倒是,至少TvZ不再会有人出鬼兵了
【在 d****d 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 支持,继续加强P,削弱T。。太好了。
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h*****0 发帖数: 4889 | 5 影响非常大……
PVZ现在终于不太怕爆飞龙了。以前Z爆飞龙成型立马无解。
同时巨像凤凰战术又有可能回来了。
黄金矿原来认为对T有利(因为T往往2矿无限波压,等矿没了占片黄金马上就恢复经济
了),现在没以前那么有效了。
ghost使得大师顶级选手TVZ后期没法打了。
【在 d**********t 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 新补丁对普通玩家的影响很小...可能凤凰射程可以更好的帮助P对付飞龙 : 至于黄金矿矿骆,一般打本来开黄金矿的机会就很小,狙击这个技能也就pro用的比较 : 多,没有大师以上的操作,出鬼兵狙击只能自取其辱,不过这个改动可能导致在比赛中 : T又少了一个兵种倒是,至少TvZ不再会有人出鬼兵了
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b**k 发帖数: 1585 | 6 唉
sc2什么时候平衡性才能稳定下来呢
想all in sc2无力啊
【在 h*****0 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 影响非常大…… : PVZ现在终于不太怕爆飞龙了。以前Z爆飞龙成型立马无解。 : 同时巨像凤凰战术又有可能回来了。 : 黄金矿原来认为对T有利(因为T往往2矿无限波压,等矿没了占片黄金马上就恢复经济 : 了),现在没以前那么有效了。 : ghost使得大师顶级选手TVZ后期没法打了。
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d**********t 发帖数: 20415 | 7 凤凰那个确实有效果
其他改动对于钻石以下玩家无压力...
【在 h*****0 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 影响非常大…… : PVZ现在终于不太怕爆飞龙了。以前Z爆飞龙成型立马无解。 : 同时巨像凤凰战术又有可能回来了。 : 黄金矿原来认为对T有利(因为T往往2矿无限波压,等矿没了占片黄金马上就恢复经济 : 了),现在没以前那么有效了。 : ghost使得大师顶级选手TVZ后期没法打了。
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h*****0 发帖数: 4889 | 8 其实现在至少自由之翼已经相当稳定了。多余的可以通过地图来调平衡。
【在 b**k 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 唉 : sc2什么时候平衡性才能稳定下来呢 : 想all in sc2无力啊
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a****a 发帖数: 5763 | 9 ....你一定是玩Z的
【在 h*****0 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 其实现在至少自由之翼已经相当稳定了。多余的可以通过地图来调平衡。
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h*****0 发帖数: 4889 | 10 没有啊,我一直说Z imba,玩Z的恨死我了。
【在 a****a 的大作中提到】![](/moin_static193/solenoid/img/up.png) : ....你一定是玩Z的
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d****d 发帖数: 2919 | 11 Z imba.
不过现在GSL8强就剩一个Z了。。。。
【在 h*****0 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 没有啊,我一直说Z imba,玩Z的恨死我了。
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P*******L 发帖数: 2637 | 12 支持!凤凰终于有点用了。
【在 s***i 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 矿骡 黄金矿采量一样 : snipe削弱很大 : 凤凰有射程升级
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w**t 发帖数: 1890 | |
K***a 发帖数: 3614 | 14 围观 哈哈 poor黑肉
【在 a****a 的大作中提到】![](/moin_static193/solenoid/img/up.png) : ....你一定是玩Z的
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p**o 发帖数: 3409 | 15 对付凤凰,虫族只要爆些腐化飞虫打打酱油就行了
感觉跟虫族抢制空权没啥前途。。。
不知道新射程是什么概念,能不能甩腐化~
神打虫最可靠的还是两矿闪烁追猎哨兵巨象一波吧
出门前可在矿区码好盘子、增大虫族换家的损失
【在 h*****0 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 影响非常大…… : PVZ现在终于不太怕爆飞龙了。以前Z爆飞龙成型立马无解。 : 同时巨像凤凰战术又有可能回来了。 : 黄金矿原来认为对T有利(因为T往往2矿无限波压,等矿没了占片黄金马上就恢复经济 : 了),现在没以前那么有效了。 : ghost使得大师顶级选手TVZ后期没法打了。
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s*******i 发帖数: 12823 | 16 还是等虫族之心,P就有对空的AOE了
【在 p**o 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 对付凤凰,虫族只要爆些腐化飞虫打打酱油就行了 : 感觉跟虫族抢制空权没啥前途。。。 : 不知道新射程是什么概念,能不能甩腐化~ : 神打虫最可靠的还是两矿闪烁追猎哨兵巨象一波吧 : 出门前可在矿区码好盘子、增大虫族换家的损失
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P*******L 发帖数: 2637 | 17 腐化的射程也是 6 ,甩不动的。
【在 p**o 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 对付凤凰,虫族只要爆些腐化飞虫打打酱油就行了 : 感觉跟虫族抢制空权没啥前途。。。 : 不知道新射程是什么概念,能不能甩腐化~ : 神打虫最可靠的还是两矿闪烁追猎哨兵巨象一波吧 : 出门前可在矿区码好盘子、增大虫族换家的损失
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h*****0 发帖数: 4889 | 18 腐化对凤凰的威力在于耐打,一个腐化能顶6到7条飞龙。但输出并不高,一个腐化对凤
凰的输出跟一个飞龙差不太多。
爆飞龙强在机动性,强在强行换家。如果再爆腐化,对地就弱了,而且凤凰提射之后可
以在腐化打不到的地方打飞龙,飞龙骚扰很困难了,很容易被追死。
你两矿闪烁追猎一波,或者哨兵巨像一波,这是两种不同的科技。如果都全了,飞龙也
成型了……
飞龙一成型,目前神族几乎是无解的。Z外面无限偷矿,小狗飞龙控图,P完全不能出门
也开不出三矿。
【在 p**o 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 对付凤凰,虫族只要爆些腐化飞虫打打酱油就行了 : 感觉跟虫族抢制空权没啥前途。。。 : 不知道新射程是什么概念,能不能甩腐化~ : 神打虫最可靠的还是两矿闪烁追猎哨兵巨象一波吧 : 出门前可在矿区码好盘子、增大虫族换家的损失
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a********m 发帖数: 15480 | 19 钻石以下t飞基地加扔矿锣也狠猛呀。当然多数情况打不到那个时候。
【在 d**********t 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 凤凰那个确实有效果 : 其他改动对于钻石以下玩家无压力...
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m*******d 发帖数: 903 | 20 三个月前T对天梯玩家都已经没法玩了。。。早都不玩了。。。 |
K***a 发帖数: 3614 | 21 quno依然是比谁家T多啊。。。
【在 m*******d 的大作中提到】![](/moin_static193/solenoid/img/up.png) : 三个月前T对天梯玩家都已经没法玩了。。。早都不玩了。。。
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p**o 发帖数: 3409 | |