d*******r 发帖数: 432 | 1 Character Customization Explained - Updated!!
http://us.battle.net/d3/en/forum/topic/3811455085
NGA 上有中文翻译版,不喜英文的可以去那边看看 |
d*******g 发帖数: 3972 | 2 re,我一看技能和rune的组合就已经头大了
【在 d*******r 的大作中提到】 : Character Customization Explained - Updated!! : http://us.battle.net/d3/en/forum/topic/3811455085 : NGA 上有中文翻译版,不喜英文的可以去那边看看
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o***g 发帖数: 2784 | 3 看了第一屏,看起来字数不多,然后发现没什么实质内容啊
然后发现第一屏是目录
【在 d*******g 的大作中提到】 : re,我一看技能和rune的组合就已经头大了
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M******k 发帖数: 27573 | |
n*******e 发帖数: 4894 | 5 这人咋写出来的。。。可以发paper了
【在 d*******r 的大作中提到】 : Character Customization Explained - Updated!! : http://us.battle.net/d3/en/forum/topic/3811455085 : NGA 上有中文翻译版,不喜英文的可以去那边看看
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u**o 发帖数: 4652 | |
q****s 发帖数: 1658 | 7 喜欢d2的难道不就是冲这个吗?
【在 d*******g 的大作中提到】 : re,我一看技能和rune的组合就已经头大了
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d*******g 发帖数: 3972 | 8 个人认为这个比d2的复杂
【在 q****s 的大作中提到】 : 喜欢d2的难道不就是冲这个吗?
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f****g 发帖数: 23666 | 9 其实就是简单有简单的玩法,复杂有复杂的玩法
d2到后来无非是按照模板加点build,然后mf装备
现在这样也挺好,关键还是mf。。。
【在 d*******g 的大作中提到】 : 个人认为这个比d2的复杂
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o***g 发帖数: 2784 | 10 这文章真的很好
看你们后面的讨论,都是没看这文的
【在 d*******r 的大作中提到】 : Character Customization Explained - Updated!! : http://us.battle.net/d3/en/forum/topic/3811455085 : NGA 上有中文翻译版,不喜英文的可以去那边看看
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d*******g 发帖数: 3972 | 11 英文版看着头大啊,求NGA中文翻译link
【在 o***g 的大作中提到】 : 这文章真的很好 : 看你们后面的讨论,都是没看这文的
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u**o 发帖数: 4652 | 12 D3的符文和铁匠系统很好啊
等不了了阿
还要再等那么多天啊
III. Runewords - Now Blacksmithing
One of the more significant changes to D3 is the frequency with which
players acquire gear. In D2 it was largely a search for a few specific items
. A HoZ, Shako, pVmagi, Draccs, etc. If you didn’t find items off this very
tiny list, you essentially got worthless drops. This meant that even a
great player who spent 5 hours playing the game, may receive absolutely
nothing for their troubles. This was viewed as a blessing and a curse.
This is one of the ways that the skill gap came to prominence. There is a
big difference between D2 and D3 in this regard. Many hardcore gamers would
argue that it separated “casual” players from the more elite. Really it
just rewarded people who gave massive time commitments to the game,
punishing those who played infrequently. It also heavily favored bots.
Arguably it was (hardcore gamers) AWESOME because once every 10 hours it
gave an amazing reward. It was also (casual gamers) BORING because many
wasted an hour of play and got NOTHING. |
F********e 发帖数: 1942 | 13 阅
items
very
【在 u**o 的大作中提到】 : D3的符文和铁匠系统很好啊 : 等不了了阿 : 还要再等那么多天啊 : III. Runewords - Now Blacksmithing : One of the more significant changes to D3 is the frequency with which : players acquire gear. In D2 it was largely a search for a few specific items : . A HoZ, Shako, pVmagi, Draccs, etc. If you didn’t find items off this very : tiny list, you essentially got worthless drops. This meant that even a : great player who spent 5 hours playing the game, may receive absolutely : nothing for their troubles. This was viewed as a blessing and a curse.
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