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Game版 - 说 D3 变化太简单的可以看看这个长篇论文
相关主题
试试这个...D3改了以后还怎么和别人换或者交易装备?
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D2 今天做了件傻事WoW, the good, the bad, and the mediocre
[D2]居然出了grandfather[est] Lair of the Artificer
为游戏版作词一首,欢迎各位文青斧正blacksmith是不是必须建?
彻底败给bots了(小明包子贴续集)[HOMMK]城市修建指南
关于金币 情况是这么个情况3城想省点资源,打个死人城
相关话题的讨论汇总
话题: d3话题: d2话题: gamers话题: nga话题: items
进入Game版参与讨论
1 (共1页)
d*******r
发帖数: 432
1
Character Customization Explained - Updated!!
http://us.battle.net/d3/en/forum/topic/3811455085
NGA 上有中文翻译版,不喜英文的可以去那边看看
d*******g
发帖数: 3972
2
re,我一看技能和rune的组合就已经头大了

【在 d*******r 的大作中提到】
: Character Customization Explained - Updated!!
: http://us.battle.net/d3/en/forum/topic/3811455085
: NGA 上有中文翻译版,不喜英文的可以去那边看看

o***g
发帖数: 2784
3
看了第一屏,看起来字数不多,然后发现没什么实质内容啊
然后发现第一屏是目录

【在 d*******g 的大作中提到】
: re,我一看技能和rune的组合就已经头大了
M******k
发帖数: 27573
4
预求大众无脑build....
n*******e
发帖数: 4894
5
这人咋写出来的。。。可以发paper了

【在 d*******r 的大作中提到】
: Character Customization Explained - Updated!!
: http://us.battle.net/d3/en/forum/topic/3811455085
: NGA 上有中文翻译版,不喜英文的可以去那边看看

u**o
发帖数: 4652
6
留名
q****s
发帖数: 1658
7
喜欢d2的难道不就是冲这个吗?

【在 d*******g 的大作中提到】
: re,我一看技能和rune的组合就已经头大了
d*******g
发帖数: 3972
8
个人认为这个比d2的复杂

【在 q****s 的大作中提到】
: 喜欢d2的难道不就是冲这个吗?
f****g
发帖数: 23666
9
其实就是简单有简单的玩法,复杂有复杂的玩法
d2到后来无非是按照模板加点build,然后mf装备
现在这样也挺好,关键还是mf。。。

【在 d*******g 的大作中提到】
: 个人认为这个比d2的复杂
o***g
发帖数: 2784
10
这文章真的很好
看你们后面的讨论,都是没看这文的

【在 d*******r 的大作中提到】
: Character Customization Explained - Updated!!
: http://us.battle.net/d3/en/forum/topic/3811455085
: NGA 上有中文翻译版,不喜英文的可以去那边看看

d*******g
发帖数: 3972
11
英文版看着头大啊,求NGA中文翻译link

【在 o***g 的大作中提到】
: 这文章真的很好
: 看你们后面的讨论,都是没看这文的

u**o
发帖数: 4652
12
D3的符文和铁匠系统很好啊
等不了了阿
还要再等那么多天啊
III. Runewords - Now Blacksmithing
One of the more significant changes to D3 is the frequency with which
players acquire gear. In D2 it was largely a search for a few specific items
. A HoZ, Shako, pVmagi, Draccs, etc. If you didn’t find items off this very
tiny list, you essentially got worthless drops. This meant that even a
great player who spent 5 hours playing the game, may receive absolutely
nothing for their troubles. This was viewed as a blessing and a curse.
This is one of the ways that the skill gap came to prominence. There is a
big difference between D2 and D3 in this regard. Many hardcore gamers would
argue that it separated “casual” players from the more elite. Really it
just rewarded people who gave massive time commitments to the game,
punishing those who played infrequently. It also heavily favored bots.
Arguably it was (hardcore gamers) AWESOME because once every 10 hours it
gave an amazing reward. It was also (casual gamers) BORING because many
wasted an hour of play and got NOTHING.
F********e
发帖数: 1942
13


items
very

【在 u**o 的大作中提到】
: D3的符文和铁匠系统很好啊
: 等不了了阿
: 还要再等那么多天啊
: III. Runewords - Now Blacksmithing
: One of the more significant changes to D3 is the frequency with which
: players acquire gear. In D2 it was largely a search for a few specific items
: . A HoZ, Shako, pVmagi, Draccs, etc. If you didn’t find items off this very
: tiny list, you essentially got worthless drops. This meant that even a
: great player who spent 5 hours playing the game, may receive absolutely
: nothing for their troubles. This was viewed as a blessing and a curse.

1 (共1页)
进入Game版参与讨论
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3城想省点资源,打个死人城[D2]居然出了grandfather
[HOMM] blacksmith造出来的东西谁介绍下?为游戏版作词一首,欢迎各位文青斧正
[HOMMK] 是不是太QS了?彻底败给bots了(小明包子贴续集)
为什么玩魔兽世界的要自己搞个封闭的俱乐部?关于金币 情况是这么个情况
试试这个...D3改了以后还怎么和别人换或者交易装备?
[d2] runeword collections at UW反BOT就和反吃狗肉一样
D2 大家来帖帖自己的宝贝?魔兽世界技术浅析—关于组队-zz
D2 今天做了件傻事WoW, the good, the bad, and the mediocre
相关话题的讨论汇总
话题: d3话题: d2话题: gamers话题: nga话题: items