d*******r 发帖数: 432 | 1 http://www.diablofans.com/blizz-tracker/topic/227302-patch-103-
前两天那个 unofficial 里的基本都在,注意到的几个。
Demon Hunter (又是 nerf)
Elemental Arrow
Skill Rune – Nether Tentacles
Tentacles will now only hit each target once
Monk
General
Monks can now use spears, two-handed weapons, and two-handed swords
The Staff of Herding can no longer be salvaged or dropped
Destructible objects no longer have a chance to drop items, and will only
have a small chance to drop gold when destroyed (不能踢罐子了) |
b******b 发帖数: 713 | 2 can someone please post the whole patch notes here? in office now, most game
sites are blocked, thanks!
swords
【在 d*******r 的大作中提到】 : http://www.diablofans.com/blizz-tracker/topic/227302-patch-103- : 前两天那个 unofficial 里的基本都在,注意到的几个。 : Demon Hunter (又是 nerf) : Elemental Arrow : Skill Rune – Nether Tentacles : Tentacles will now only hit each target once : Monk : General : Monks can now use spears, two-handed weapons, and two-handed swords : The Staff of Herding can no longer be salvaged or dropped
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A***d 发帖数: 4037 | 3 DH - Ouch!
IAS + NT nerf.
deadly blow in the face
swords
【在 d*******r 的大作中提到】 : http://www.diablofans.com/blizz-tracker/topic/227302-patch-103- : 前两天那个 unofficial 里的基本都在,注意到的几个。 : Demon Hunter (又是 nerf) : Elemental Arrow : Skill Rune – Nether Tentacles : Tentacles will now only hit each target once : Monk : General : Monks can now use spears, two-handed weapons, and two-handed swords : The Staff of Herding can no longer be salvaged or dropped
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d*******r 发帖数: 432 | 4 Diablo III Patch 1.0.3 - v.1.0.3.10057
The latest client patch notes can be found here.
Hotfixes made in addition to changes in patch 1.0.2c can be found here.
Table of Contents
General
Battle.net
Classes
Items
Crafting
Followers
Bosses
Monsters
Bug Fixes
General
To prevent monsters from being unintentionally kited into town from
other areas of the game, portals have been placed at both ends of the bridge
from New Tristram to The Weeping Willow. Towns have always been intended to
be a safe haven from combat, and this change will help keep the denizens of
New Tristram safe from the dangers that lurk beyond its walls.
The real-money auction house is now available for Chilean, Argentinian,
and Brazilian currencies
Battle.net
General
Friends will now sort alphabetically by name within the Friends List
, first by Real ID and then by BattleTag
The Quick Join menu will now also sort alphabetically by name, first
by Real ID and then by BattleTag
Chat settings and preferences will now be saved whenever you log out
Reporting another player using the Report > Spam option will now
mute that player for the duration of your gaming session
Bug Fixes
Using the /who command in a heavily populated chat channel should no
longer cause the client to crash
The "Invite to Party" button should no longer become grayed-out if a
player:
Declines a party invite
Requests a party invite and then declines it
Accepts a party invite, but immediately then leaves the party
The character screen should now always display the display the
correct act and quest information
If Real ID has been disabled for a Battle.net account, attempting to
add a Real ID friend in Diablo III will now prompt the player with the
following error message: "Battle.net is unable to add friends because you
have Real ID disabled."
Classes
Barbarian
Active Skills
Ignore Pain
Skill Rune – Contempt for Weakness
The amount of damage reflected will now cap at the
player's maximum Life
Overpower
Skill Rune – Crushing Advance
The amount of damage reflected will now cap at the
player's maximum Life
The tooltip has been updated to represent that both
melee and ranged damage are reflected
Weapon Throw
Tooltip now displays the correct duration for how long a
target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon
damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The
functionality of the skill has not changed.)
Passive Skills
Relentless
Now reduces the Fury cost of all skill by 75%, down from 100
% (the 50% damage reduction remains unchanged)
Demon Hunter
Active Skills
Cluster Arrow
Skill Rune - Dazzling Arrow
Tooltip now displays the correct type of weapon damage
dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be
stunned for 2 seconds and changes the damage to Physical." (The
functionality of the skill has not changed.)
Grenades
Skill Rune - Stun Grenades
Tooltip now displays the correct duration for how long a
target will be stunned: "Hurl grenades that have a 25% chance to Stun
enemies for 1.5 seconds." (The functionality of the skill has not changed.)
Bug Fixes
Caltrops
Skill Rune – Jagged Spikes
Effect will now only stack up to 10 times on a single
target
Elemental Arrow
Skill Rune – Nether Tentacles
Tentacles will now only hit each target once
Monk
General
Monks can now use spears, two-handed weapons, and two-handed
swords
Active Skills
Serenity
Skill Rune – Instant Karma
The amount of damage reflected will now cap at the
player's maximum Life
Seven-Sided Strike
Skill Rune - Sustained Attack
Tooltip has been updated for clarity: "Reduces the
cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the
skill has not changed.)
Mantra of Retribution
Damage will now cap based on the maximum Life of the target
Bug Fixes
Near Death Experience
Fatal damage absorbed by Serenity will no longer trigger
Near Death Experience
Witch Doctor
Active Skills
Summon Zombie Dogs
Skill Rune – Leeching Beasts
Tooltip has been updated for clarity: "Your Zombie Dogs
heal 50% of the damage they deal as Life divided evenly between themselves
and you." (The functionality of the skill has not changed.)
Wizard
Active Skills
Diamond Skill
Skill Rune – Mirror Skin
The amount of damage reflected will now cap at the
amount of damage absorbed by Diamond Skin
Magic Weapon
When activated, a buff icon will now appear that displays
the amount of time remaining
Meteor
Skill Rune - Star Pact
Now deals damage as Arcane instead of Fire
Passive Skills
Paralysis
Tooltip now displays the correct duration for how long a
target will be stunned: "Lightning damage dealt to enemies has up to a 8%
chance to Stun the target for 1.5 seconds." (The functionality of the skill
has not changed.)
Items
General
+ Attack Speed bonus values on weapons and armor have been reduced
by 50%
This change does not apply to quivers
High-end items (items level 61-63) will now drop in all Acts of
Inferno and Acts III and IV of Hell difficulty
The new approximate drop rates are as follows:
Hell - Act III and Act IV
iLvl 61: 9%
iLvl 62: 1.9%
iLvl 63: 0%
Inferno - Act I
iLvl 61: 17.7%
iLvl 62: 7.9%
iLvl 63: 2.0%
Inferno - Act II
iLvl 61: 18.6%
iLvl 62: 12.4%
iLvl 63: 4.1%
Inferno - Act III and Act IV
iLvl 61: 24.1%
iLvl 62: 16.1%
iLvl 63: 8.0%
Please see the Patch 1.0.3 Design Preview for more information
and specific details
Repair costs have been increased for item levels between 53 and 63
Magic Find will no longer be considered when looting objects in the
environment such as chests, barrels, vases, pots, and corpses
The item quality of all components needed to craft the Staff of
Herding, as well as the Staff of Herding itself, have been changed from
Common to Legendary (i.e. their item names will appear orange in color)
The Staff of Herding can no longer be salvaged or dropped
Crafted items that are dropped on the ground due to a player’s
inventory being full can no longer be seen or picked up by other players
Unique monsters in Hell and Inferno difficulty are no longer
guaranteed to drop two Magic items when slain
Weapon racks will no longer drop weapons 100% of the time
Destructible objects no longer have a chance to drop items, and will
only have a small chance to drop gold when destroyed
Weapons and Armor
"Balanced" superior items (i.e. Balanced Short Sword) will now grant
a percent attack speed increase that only affects the weapon itself, rather
than a flat increase to attacks per second that affected both equipped
weapons when dual-wielding
Crowd Control Reduction from items and skills will now reduce the
percentage value of Slow, Chill, and Attack Speed debuffs rather than
reducing how long the debuff lasts
For example: previously, if you were debuffed by a 60% slow that
lasted for 2 seconds while wearing gear that provides 20% Crowd Control
Reduction, your movement speed would be reduced by 60%, but only for 1.6
seconds. Now, the same amount of Crowd Control Reduction will reduce the
Slow effect to 48%, but the effect will remain for the full 2 second
duration.
Manticore now has one additional bonus affix
User Interface
Minimum damage and Maximum damage values will now display separately
in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum
Damage” and “+2 Maximum Damage")
Tooltips for items on the ground will now show comparison stats
Resist values will now be taken into effect when calculating the
Protection comparison stat (the Protection value is an average protection
estimate of all your resists)
When comparing a two-handed weapon against two currently-equipped
one-handed weapons, the game will now simulate the removal of both one-
handed weapons (instead of simply removing the main-hand weapon, which
resulted in an inaccurate comparison)
When selling items to a vendor, the most recently sold items will
now always display at the bottom of the Buyback tab
Bug Fixes
Items level 50 and above will now display their item level in the
tooltip
Damage Over Time (DoT) skills will now properly benefit from items
with the +Critical Chance affix
Legendary items with the +Attack Speed bonus will now correctly
provide a bonus to attack speed
Please note that this fix will only affect new Legendary drops.
Existing Legendary items will be addressed in future patch.
Players wearing +Life on Kill items should no longer receive a
benefit from this affix when "killing" friendly monsters (e.g. when a witch
doctor re-summons a Spider Queen while another Spider Queen is still active)
Fixed a bug with linking items with socketed gems in chat
Fixed a bug where vendors would occasionally not have any items for
sale
Fixed a bug where selling more than 12 items to a vendor and then
buying back 1 of those items could cause multiple items to disappear from
the Buyback tab
Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot
item (i.e. a weapon) in the second or third tab of a player’s stash would
sometimes cause the 2-slot item to be filtered incorrectly to the first tab
Fixed a bug that was causing Collector's Edition dyes to sell for
the same price regardless of stack size
Crafting
General
The gold and material crafting costs for all items level 1-59 have
been reduced by 50% to 75%
Blacksmith
The gold cost to level the Blacksmith has been reduced by 50%
The number of Pages of Blacksmithing, Tomes of Blacksmithing, or
Tomes of Secrets required to level the Blacksmith has been reduced
Base levels now require 1 page/tome, down from 5
Milestone levels now require 2 pages/tomes, down from 5
The number of Pages of Blacksmithing and Tomes of Blacksmithing
required to craft items level 1-59 has been reduced
Items with 3 affixes no longer require Pages of Blacksmithing or
Tomes of Blacksmithing to craft
The gold cost of crafting items with 4 affixes and 5 affixes (
including items in Inferno difficulty) has been reduced
Weapon crafting costs have been reduced
The chance for level 60 items to produce Legendary crafting
materials when salvaged has been reduced
Jeweler
The gold and material cost to combine gems ranks 2-8 has been
reduced
Combinations for these ranks now only require 2 gems, down from
3
The gold cost to combine each rank of gems is now as follows:
Rank 2 - Flawed: 10 gold (down from 500 gold)
Rank 3 - Regular: 25 gold (down from 750 gold)
Rank 4 - Flawless: 40 gold (down from 1250 gold)
Rank 5 - Perfect: 55 gold (down from 2000 gold)
Rank 6 - Radiant: 70 gold (down from 3500 gold)
Rank 7 - Square: 85 gold (down from 7500 gold)
Rank 8 - Flawless Square: 100 gold (down from 20,000
gold)
Followers
General
Bug Fixes
Fixed a bug where the maximum Life of your followers was being
displayed as different values in different parts of the game UI
Enchantress
Skills
Mass Control
Radius reduced from 15 yards to 8 yards
If Enchantress also has Reflect Missiles trained, Mass
Control will no longer accidentally hex the player when both skills are
activated
Skill will now correctly target enemies in all circumstances
Bosses
General
Bosses have had their pathing improved
The quality of the item for the fourth stack of Nephalem Valor from
bosses has been slightly reduced
Skeleton King
Abilities
Will now summon Skeletal Archers in Hell and Inferno
difficulties
The Warden (mini-boss)
General
Now has Fast and Molten affixes, in addition to Jailer
In Inferno difficulty, the Warden will also gain the Desecrator
affix
Butcher
Bug Fixes
Fixed an issue where the corner panel fires in the Chamber of
Suffering were doing twice as much damage as intended
Ghom
Abilities
Gas Cloud
Radius of Gas Cloud has been slightly reduced
Slowing effect has been removed
The amount of damage dealt by Gas Cloud when first entering
the cloud has been reduced, but the amount of damage incurred for remaining
in the cloud has been increased
In Inferno difficulty, Gas Clouds will last longer, spawn 2
at a time, and (after 4 minutes) spawn more quickly
Maghda
Bug Fixes
Punish Dust projectiles can no longer be reflected
Zoltun Kulle
General
Zoltun Kulle will now enrage in Inferno difficulty after 3
minutes, using his Ceiling Collapse ability more often and for much higher
damage
Abilities
Ceiling Collapse
Can now be cast at a player from any range
Fireball
Fireball attack now moves slower
Can now be cast at a player from any range
Teleport
Will now Teleport and run away from the player less often
Will now occasionally Teleport to the player
Belial
General
Belial will now enrage in Inferno difficulty after 3 minutes in
his final phase, increasing the number of green pools dropped across the
entire encounter platform
Bug Fixes
Fixed a bug that was causing Belial to use his breath attack
away from the player rather than towards the player under certain
circumstances
Siegebreaker
General
Overall damage has been reduced
No longer vulnerable to Confuse and Charm effects
Will now drop a health globe every 25% health mark (i.e. at 75%,
50%, and 25% health)
Now enrages after 4 minutes
In Inferno difficulty, Siegebreaker will now gain the Reflects
Damage affix
Cydaea
Abilities
Spiderlings
Spiderlings will now have an easier time hitting players,
but their damage has been reduced by 20% to compensate
In Inferno difficulty, Spiderlings will now live longer, be
more spread out, and (after 4 minutes) spawn more often
Rakanoth
General
In Inferno difficulty, Rakanoth will now become much more
aggressive after 3 minutes
Izual
General
Health pool has been increased
The number of Oppressors that join the fight has been reduced
from 4 to 2
Will no longer target Followers or Tyrael as frequently
Abilities
Base Attacks
Base attack damage has been lowered
No longer does Cold damage on top of base attacks
Charge
Charge damage has been reduced
Knockback has been removed
Will Charge slightly more often, but will only target
players
Frozen Bombs
Frozen Bomb damage has been reduced
Bombs will now explode faster
Only 8 Bombs will now spawn around the player rather than 12
Bombs will spawn at Izual's feet less often
Frost Explosion
Frost Explosion damage has been reduced by 70%
Duration of freeze has been increased
Damage dealt to players while frozen will now break the
effect
Players can now use defensive cooldown while frozen
Players can no longer avoid being frozen by doing high
amounts of amount to Izual
Bug Fixes
Izual will no longer spawn twice if a player skips his
introductory cut-scene
Diablo
Bug Fixes
Damage Over Time (DoT) effects will now be properly cancelled
when Diablo becomes invisible and casts Shadow Clones in Phase Two
Diablo "Stomp" ability is now correctly classified as a debuff
instead of a buff
Fixed a bug that was causing pets to not attack Shadow Clones
Monsters
General
Champions, Rares, and Uniques have had their pathing improved
Elite packs (Champion/Rare) now drop an additional item for players
with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty
has been reduced
Colossal Golgor base damage has been reduced
Herald of Pestilence tentacle attack damage has been reduced
Soul Ripper and Soul Lasher damage has been reduced and both
monsters will now run away less often
Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in
Acts III and IV will now run away less
Succubus monsters will now run away less and for a shorter distance
The health pools of Woodwraiths in the Highlands now match the
health pools of Woodwraiths in the Fields of Misery
Lacuni and Scavenger Rares and and Champions will now un-burrow when
called by their allies
Bloodclan Warriors no longer knockback when buffed and attack
slightly slower
Morlu no longer have the Invulnerable Minions, Health Link, or Fire
Chains affixes
Plagued, Arcane Enchanted, and Electrified monsters no longer have
resistance to Poison, Arcane, and Lightning damage (respectively)
Leaders of Invulnerable Minions packs have had their health pools
reduced
Mortar monsters can now hurl projectiles farther, but their minimum
range has also been increased by 100%
Bug Fixes
Interrupting a monster attack before it lands will now properly
trigger its cooldown
Treasure Goblins will now drop gold piles for all nearby players
Lacuni Warrior Rares and Champions will now reset their enrage timer
correctly in Inferno difficulty
The Succubus "Blood Star" debuff will no longer affect the player if
the damage from the projectile is dodged/blocked/etc
The damage from the Succubus “Blood Star” debuff will now scale
based on the current cost of a player's skill, even if the cost is reduced
by items or skill runes
Monsters with the Extra Health affix should no longer gain more
health every time players leave and join the game
Monsters with the Reflects Damage affix will no longer reflect
Follower damage back to the player
Monsters with the Health Link and Knockback affixes will no longer
knockback friendly monsters
Fixed a bug that was causing Champion Wallers to occasionally create
walls at their location rather than the player's location
Fixed a bug where Sandwasp projectiles could sometimes become
invisible
Bug Fixes
General
The experience bar for characters at level cap on a Guest Pass
account will now display 0/0 experience. If the account holder upgrades to
the full game, their characters will be at 0/41000 experience towards the
next level.
The speed of the animation that plays when resurrecting another
players should no longer scale with your attack speed
Attempting to cast a skill while spamming the Town Portal hot key
will now correctly interrupt the Town Portal cast and animation
Players who use Town Portal while in a tar pit will no longer keep
the tar pit debuff after being teleported
It is no longer possible for players in Hell difficulty to skip to
Inferno difficulty by creating and leaving Public Games
It is no longer possible to prevent character death in a single-
player game by pausing the game in one game client and then logging into the
same account from a different game client
Fixed a bug where The Lyceum in the Southern Highlands was not
appearing
Fixed a bug where players could switch their offerings in the Trade
window right before clicking "Accept" and, due to high latency, the game
would not always be able to verify that both players were accepting the same
offerings
Fixed a bug that was allowing players to temporarily pick up items
that belonged to another account
Fixed a bug that was causing players to become stuck when using a
banner to port to another player that was in an "un-walkable" location (i.e.
to a barbarian in the middle of performing Leap)
Fixed a position desync bug (aka "rubberbanding") that could happen
when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because
the player ran out of the appropriate resource
Fixed several issues where a player's character would get stuck or "
rubberband" while moving if their movement speed was slowed in any way
Several performance improvements have been made to both the PC and
Mac client
Auction House
Item tooltips in the auction house will now correctly reflect stat
bonuses provided by socketed gems
Items with class-specific affixes should now display the class
restriction properly
It should no longer be possible for players to purchase a stack of
items so large that it cannot be sent to their stash
The data displayed in each auction house tab should now properly
reset when logging out |
b******b 发帖数: 713 | 5 thanks a lot, appreciated, :)
【在 d*******r 的大作中提到】 : Diablo III Patch 1.0.3 - v.1.0.3.10057 : The latest client patch notes can be found here. : Hotfixes made in addition to changes in patch 1.0.2c can be found here. : Table of Contents : General : Battle.net : Classes : Items : Crafting : Followers
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J***o 发帖数: 553 | 6 ft...DH很杯具啊,nerf得太狠了。估计几个boss都刷不动了现在。
【在 A***d 的大作中提到】 : DH - Ouch! : IAS + NT nerf. : deadly blow in the face : : swords
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c*c 发帖数: 2983 | 7 Magic Find will no longer be considered when looting objects in the
environment such as chests, barrels, vases, pots, and corpses
以后彩虹关也没必要堆mf开箱子了 |
p******e 发帖数: 1151 | 8 a1现在能掉顶级武器了?
还是某些ilvl63级的东东? |
J***o 发帖数: 553 | 9 是的,能掉最高级的装备了。
【在 p******e 的大作中提到】 : a1现在能掉顶级武器了? : 还是某些ilvl63级的东东?
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f****r 发帖数: 65 | 10 Where is IAS nerf? I don't see it
swords
【在 d*******r 的大作中提到】 : http://www.diablofans.com/blizz-tracker/topic/227302-patch-103- : 前两天那个 unofficial 里的基本都在,注意到的几个。 : Demon Hunter (又是 nerf) : Elemental Arrow : Skill Rune – Nether Tentacles : Tentacles will now only hit each target once : Monk : General : Monks can now use spears, two-handed weapons, and two-handed swords : The Staff of Herding can no longer be salvaged or dropped
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n*******e 发帖数: 4894 | 11 BB为何也要被nerf。。。
【在 d*******r 的大作中提到】 : Diablo III Patch 1.0.3 - v.1.0.3.10057 : The latest client patch notes can be found here. : Hotfixes made in addition to changes in patch 1.0.2c can be found here. : Table of Contents : General : Battle.net : Classes : Items : Crafting : Followers
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d*******r 发帖数: 432 | 12 Items
General
+ Attack Speed bonus values on weapons and armor have been reduced
by 50%
This change does not apply to quivers
【在 f****r 的大作中提到】 : Where is IAS nerf? I don't see it : : swords
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F***7 发帖数: 884 | 13 开箱子翻尸体mf不起作用了,gf应该还有用的吧
总的来说,大boss增强了,佐敦看上去强了很多,但是精英怪总体变弱,应该好刷一些
4层buff掉落减弱,但是5层buff掉落增强,这个是不是玻璃渣想让大家创建游戏慢一点
呢?呵呵
act1也能掉所有东西了,我还就在act1玩玩算了 |
p******n 发帖数: 9144 | 14 云算么
【在 F***7 的大作中提到】 : 开箱子翻尸体mf不起作用了,gf应该还有用的吧 : 总的来说,大boss增强了,佐敦看上去强了很多,但是精英怪总体变弱,应该好刷一些 : 4层buff掉落减弱,但是5层buff掉落增强,这个是不是玻璃渣想让大家创建游戏慢一点 : 呢?呵呵 : act1也能掉所有东西了,我还就在act1玩玩算了
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t*******y 发帖数: 2000 | 15 铁匠升级费用减半,日哟,我都升满了呀。。。
2-8级宝石合成也费用也降了,昨天我才花了40万合成宝石呀。。。 |
z*********e 发帖数: 10149 | 16 “Magic Find will no longer be considered when looting objects in the
environment such as chests, barrels, vases, pots, and corpses”
具体怎么样?是仅仅装备的mf不算了,还是buff带的也不算了?
【在 F***7 的大作中提到】 : 开箱子翻尸体mf不起作用了,gf应该还有用的吧 : 总的来说,大boss增强了,佐敦看上去强了很多,但是精英怪总体变弱,应该好刷一些 : 4层buff掉落减弱,但是5层buff掉落增强,这个是不是玻璃渣想让大家创建游戏慢一点 : 呢?呵呵 : act1也能掉所有东西了,我还就在act1玩玩算了
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F***7 发帖数: 884 | 17 buff带的应该也不算了,个人理解
【在 z*********e 的大作中提到】 : “Magic Find will no longer be considered when looting objects in the : environment such as chests, barrels, vases, pots, and corpses” : 具体怎么样?是仅仅装备的mf不算了,还是buff带的也不算了?
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I******e 发帖数: 6478 | 18 我昨天刚升的。。。
【在 t*******y 的大作中提到】 : 铁匠升级费用减半,日哟,我都升满了呀。。。 : 2-8级宝石合成也费用也降了,昨天我才花了40万合成宝石呀。。。
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n*******e 发帖数: 4894 | 19 同日。。
【在 t*******y 的大作中提到】 : 铁匠升级费用减半,日哟,我都升满了呀。。。 : 2-8级宝石合成也费用也降了,昨天我才花了40万合成宝石呀。。。
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t*******y 发帖数: 2000 | 20 2-8级宝石合成也费用也降了,昨天我才花了40万合成宝石呀。。。
Rank 2 - Flawed: 10 gold (down from 500 gold)
Rank 3 - Regular: 25 gold (down from 750 gold)
Rank 4 - Flawless: 40 gold (down from 1250 gold)
Rank 5 - Perfect: 55 gold (down from 2000 gold)
Rank 6 - Radiant: 70 gold (down from 3500 gold)
Rank 7 - Square: 85 gold (down from 7500 gold)
Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)
【在 I******e 的大作中提到】 : 我昨天刚升的。。。
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c***k 发帖数: 1589 | 21 这个不是早就公布了吗?AH上买flawless square也就300,你花40万合成啥了?
【在 t*******y 的大作中提到】 : 2-8级宝石合成也费用也降了,昨天我才花了40万合成宝石呀。。。 : Rank 2 - Flawed: 10 gold (down from 500 gold) : Rank 3 - Regular: 25 gold (down from 750 gold) : Rank 4 - Flawless: 40 gold (down from 1250 gold) : Rank 5 - Perfect: 55 gold (down from 2000 gold) : Rank 6 - Radiant: 70 gold (down from 3500 gold) : Rank 7 - Square: 85 gold (down from 7500 gold) : Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)
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s**i 发帖数: 4448 | 22 我也是啊.昨天在A2太郁闷了,回来花了好多钱升珠宝商和铁匠,合成了宝石和打了几个
头盔.
亏死了.
太晚了,脑子都木了,其实这些消息早就知道了的.
冲动是魔鬼.
【在 I******e 的大作中提到】 : 我昨天刚升的。。。
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d*******g 发帖数: 3972 | 23 早就说要降价了。。。
【在 t*******y 的大作中提到】 : 铁匠升级费用减半,日哟,我都升满了呀。。。 : 2-8级宝石合成也费用也降了,昨天我才花了40万合成宝石呀。。。
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I******e 发帖数: 6478 | 24 我是打了本十级铁匠书,好奇了一下。。。
【在 s**i 的大作中提到】 : 我也是啊.昨天在A2太郁闷了,回来花了好多钱升珠宝商和铁匠,合成了宝石和打了几个 : 头盔. : 亏死了. : 太晚了,脑子都木了,其实这些消息早就知道了的. : 冲动是魔鬼.
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p****s 发帖数: 32405 | 25 箭筒依然牛逼! 要大幅涨价啦吧
General
+ Attack Speed bonus values on weapons and armor have been reduced
by 50%
This change does not apply to quivers
【在 J***o 的大作中提到】 : ft...DH很杯具啊,nerf得太狠了。估计几个boss都刷不动了现在。
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m*4 发帖数: 1341 | 26 "Legendary items with the +Attack Speed bonus will now correctly
provide a bonus to attack speed"
这是在说啥?以前有bug?
有IAS的legendary/set item到底是个什么情况啊?
【在 d*******r 的大作中提到】 : Diablo III Patch 1.0.3 - v.1.0.3.10057 : The latest client patch notes can be found here. : Hotfixes made in addition to changes in patch 1.0.2c can be found here. : Table of Contents : General : Battle.net : Classes : Items : Crafting : Followers
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O*****d 发帖数: 762 | 27 the so-called barbarian buff, buff their mother's a-hole, they want all
classes suck so ppl keep spending mfking money. i want to return d3 now.
Barbarian
Active Skills
Ignore Pain
Skill Rune – Contempt for Weakness
The amount of damage reflected will now cap at the
player's maximum Life
Overpower
Skill Rune – Crushing Advance
The amount of damage reflected will now cap at the
player's maximum Life
The tooltip has been updated to represent that both
melee and ranged damage are reflected
Weapon Throw
Tooltip now displays the correct duration for how long a
target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon
damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The
functionality of the skill has not changed.)
Passive Skills
Relentless
Now reduces the Fury cost of all skill by 75%, down from 100
% (the 50% damage reduction remains unchanged)
swords
【在 d*******r 的大作中提到】 : http://www.diablofans.com/blizz-tracker/topic/227302-patch-103- : 前两天那个 unofficial 里的基本都在,注意到的几个。 : Demon Hunter (又是 nerf) : Elemental Arrow : Skill Rune – Nether Tentacles : Tentacles will now only hit each target once : Monk : General : Monks can now use spears, two-handed weapons, and two-handed swords : The Staff of Herding can no longer be salvaged or dropped
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n*******e 发帖数: 4894 | 28 以前有bug
【在 m*4 的大作中提到】 : "Legendary items with the +Attack Speed bonus will now correctly : provide a bonus to attack speed" : 这是在说啥?以前有bug? : 有IAS的legendary/set item到底是个什么情况啊?
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n*******e 发帖数: 4894 | 29 ye,不明白为何要nerf bb,可能有人abuse这个技能?
【在 O*****d 的大作中提到】 : the so-called barbarian buff, buff their mother's a-hole, they want all : classes suck so ppl keep spending mfking money. i want to return d3 now. : Barbarian : Active Skills : Ignore Pain : Skill Rune – Contempt for Weakness : The amount of damage reflected will now cap at the : player's maximum Life : Overpower : Skill Rune – Crushing Advance
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p*******p 发帖数: 13670 | 30 以前鞋子那个没效果,
【在 m*4 的大作中提到】 : "Legendary items with the +Attack Speed bonus will now correctly : provide a bonus to attack speed" : 这是在说啥?以前有bug? : 有IAS的legendary/set item到底是个什么情况啊?
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b*****2 发帖数: 11103 | 31 罐子踢了不掉东西,那游戏里做罐子干什么,纯摆设?有病啊 |
j******s 发帖数: 387 | 32 日啊,刚刚花了好几个20k合成了七八个无暇方正的宝石,现在降价到500一次了,shit
swords
【在 d*******r 的大作中提到】 : http://www.diablofans.com/blizz-tracker/topic/227302-patch-103- : 前两天那个 unofficial 里的基本都在,注意到的几个。 : Demon Hunter (又是 nerf) : Elemental Arrow : Skill Rune – Nether Tentacles : Tentacles will now only hit each target once : Monk : General : Monks can now use spears, two-handed weapons, and two-handed swords : The Staff of Herding can no longer be salvaged or dropped
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