g*****g 发帖数: 533 | 1 First, mf is still shared,
But, if the shared mf is lower than your original mf, then mf goes back to
your
own,
In this way, everyone is happy. |
A******r 发帖数: 833 | 2 这个。。。楼主有mf300,dps3k的hero吧 |
b*******3 发帖数: 1461 | 3 那不变成都是蹭MF的?要是这样的4个人进来一问,没一个带mf的。。。
【在 g*****g 的大作中提到】 : First, mf is still shared, : But, if the shared mf is lower than your original mf, then mf goes back to : your : own, : In this way, everyone is happy.
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g*****g 发帖数: 533 | 4 Low dps and mf player should be always kicked out, no matter what patch is
on.
【在 b*******3 的大作中提到】 : 那不变成都是蹭MF的?要是这样的4个人进来一问,没一个带mf的。。。
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g*****g 发帖数: 533 | 5 蓄势待发了
【在 A******r 的大作中提到】 : 这个。。。楼主有mf300,dps3k的hero吧
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b*******3 发帖数: 1461 | 6 why?under this system, heroes with high MF see no changes to their stats
anyway. and heroes with 0 MF will get a boost from thin air.
Let's say 4 heroes team
A: 300 MF
B: 0
C: 0
D: 0
Before:
In Game: everyone gets 74
After:
A: 300
B: 74
C: 74
D: 74
Why bother have MF at all?
【在 g*****g 的大作中提到】 : Low dps and mf player should be always kicked out, no matter what patch is : on.
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g*****g 发帖数: 533 | 7 I mean a player with low dps AND low mf
【在 b*******3 的大作中提到】 : why?under this system, heroes with high MF see no changes to their stats : anyway. and heroes with 0 MF will get a boost from thin air. : Let's say 4 heroes team : A: 300 MF : B: 0 : C: 0 : D: 0 : Before: : In Game: everyone gets 74 : After:
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b*******3 发帖数: 1461 | 8 my point is that in mathematical terms, you cannot manufacture numbers. In
the sample I gave, this particular game produced 74x3=222 MF numbers from no
where. I can already find a way to abuse the system
【在 g*****g 的大作中提到】 : I mean a player with low dps AND low mf
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g*****g 发帖数: 533 | 9 Thats the fun part and everyone is happy.
no
【在 b*******3 的大作中提到】 : my point is that in mathematical terms, you cannot manufacture numbers. In : the sample I gave, this particular game produced 74x3=222 MF numbers from no : where. I can already find a way to abuse the system
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b*******3 发帖数: 1461 | 10 lol. you won't be happy when DS stuff worth 1/4 of what they used to be, and
GSF items worth 20 times more
【在 g*****g 的大作中提到】 : Thats the fun part and everyone is happy. : : no
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h*******o 发帖数: 4884 | 11 目前的mf机制鼓励2种互惠互利
高dps的 leech mf
高mf的leech dps
楼主的方法导致这个平衡偏向于高mf leech dps的一方
所以行不通 |
g*****g 发帖数: 533 | 12 1。04 is worse.
【在 h*******o 的大作中提到】 : 目前的mf机制鼓励2种互惠互利 : 高dps的 leech mf : 高mf的leech dps : 楼主的方法导致这个平衡偏向于高mf leech dps的一方 : 所以行不通
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h*******o 发帖数: 4884 | 13 同意, 104直接各自结算确实不好
其实就应该是先给multiplayer game一个mf bonus
然后再均分,比较好。 甚至各自分,但是带一个baseline的mf bonus都比直接各自分
要好。
【在 g*****g 的大作中提到】 : 1。04 is worse.
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A***d 发帖数: 4037 | 14 不论1.0.4怎么搞, 得罪一方是肯定的了,就看得罪哪方了。
【在 g*****g 的大作中提到】 : 1。04 is worse.
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d*******o 发帖数: 952 | 15 有bonus不就皆大欢喜了 我估计104肯定会有的 先把多人平均这个去掉 看起来很像个
铺垫
【在 A***d 的大作中提到】 : 不论1.0.4怎么搞, 得罪一方是肯定的了,就看得罪哪方了。
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