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m******d 发帖数: 379 | 1 现在我的法师风筝流,没用life regen,不知道loh对于龙和暴风雪有效否。有达人来
解个惑吧。 | s*******i 发帖数: 12823 | 2 基本没啥用吧
因为要loh就要站下来输出,不符合风筝的精髓哈
【在 m******d 的大作中提到】 : 现在我的法师风筝流,没用life regen,不知道loh对于龙和暴风雪有效否。有达人来 : 解个惑吧。
| m******d 发帖数: 379 | 3 我kite的时候龙和暴风雪在一下一下的打敌人啊。。。是不是他们的hit对于loh来说不
作数? | d****z 发帖数: 314 | | t****x 发帖数: 1650 | 5 龙没有loh,玻璃渣有个很低的coefficient
【在 d****z 的大作中提到】 : LoH不清楚 Lifesteal吸不到血
| t****x 发帖数: 1650 | 6 来个包子吧
http://us.battle.net/d3/en/forum/topic/5149154265
Life per Hit (Inferno)
-------------SIGNATURE SPELLS--------------
Magic Missle:
-Charged Blast: 100% (single target)
-Split: 33.8% per target hit
-Penetrating Blast: 24.6% per target hit
-Attunement: 100% (single target)
-Seeker: 100% (single target)
Shock Pulse:
-Explosive Bolts: 16.5% per target hit per bolt + 33% on explosion
-Fire Bolts: 33% per target hit. This includes per bolt. If more than 1 bolt
hits, you get the benefit of both (ie: 2 bolts is double the healing 1 bolt
is)
-Piercing Orb: 25% per target hit
-Lightning Affinity: 33% per target hit
-Living Lightning: 2% per tiny shock.
Spectral Blade:
-Deep Cuts: 88.8% per target per triple hit, bleed generates no healing.
-Impactful Blade: 66.6% per target per triple hit.
-Siphoning Blade: 66.6% per target per triple hit.
-Healing Blades: 66.6% per target per triple hit.
-Thrown Blade: 33.3% per target per triple hit.
Electrocute:
-Chain Lightning: 16.5% per target hit
-Forked Lightning: 16.7% per target hit, unsure of auxiliary bolt healing (
test?)
-Lightning Blast: 16.7% per target hit, successive hits heal all in one tick
as a lump sum
-Surge of Power: 25% per target hit
-Arc Lightning: 16.7% per target hit
-------------SECONDARY SPELLS--------------
Ray of Frost:
- (All Runes): 33% per tick for all runes except Sleet Storm. Remember that
ticks are every half second, so if you channel for 2 damage ticks (ie:
anything longer than a brief touch), you'll see a 66% healing number because
it adds them up.
-Sleet Storm: 50% per target per tick
Arcane Orb:
-Obliteration: 33% per target hit
-Arcane Orbit: 25% per target hit
-Arcane Nova: 16.7% per target hit
-Tap the Source: 33% per target hit
-Celestial Orb: 20% per target hit
Arcane Torrent:
-Disruption: 20% per missile per target hit
-Death Blossom: 60% per missile per target hit
-Arcane Mines: 50% per mine explosion per target hit
-Power Stone: 20% per missile per target hit
-Cascade: 20% per missile per target hit, cascading missiles generate no
healing (? needs further testing)
Disintegrate: (remember that ticks are every half second, so if you channel
for longer than 0.5 seconds, you see the sum of the healing for 1 second or
1 tick, which is 22% per target). A "touch tick" in this case is just
tapping the monsters with the beam for 1/4 second, not channling.
-Convergence: 11% (22%) per target per touch tick.
-Chaos Nexus: 11% (22%) per target per touch tick + 11% (22%) per target per
tick of the sub-beam.
-Volatility: 12.5% (25%) per target per touch tick, explosion value unknown
for now
-Entropy: 16.7% (32%) per target per touch tick
-Intensify: 16.7% (32%) per target per touch tick
NOTE: Wraith in this thread did some testing with conflicting results. Here
are his results for Disintegrate:
-Convergence: 33.3% per ½ second (per target hit)
-Chaos Nexus: piercing beam 33.3% per ½ second (per target hit), small
beams 22.2% per ½ second against 1 target, being near 2 targets gave
inconsistent results but seemed to average around 33.3% per ½ second (
more testing required), 3 targets either kill me or die too quickly at the
spots I tried testing at.
-Volatility: 23.46% per ½ second (per target hit), explosion ???
-Entropy: 50% per ½ second (per target hit)
-Intensify: 50% per ½ second (per target hit)
-------------DEFENSIVE SPELLS--------------
Frost Nova:
-Frozen Mist: 10% per target per tick in the ice patch
Teleport:
-Calamity: 10% per target hit by the wave on arrival
-------------FORCE SPELLS--------------
Wave of Force:
-Impactful Wave: 16.7% per target hit
-Force Affinity: 16.7% per target hit
-Forceful Wave: 16.7% per target hit
-Teleporting Wave: 16.7% per target hit
-Exploding Wave: 16.7% per target per hit. Sub-waves do not generate any
healing.
Energy Twister:
-Mistral Breeze: 10% per target per tick
-Gale Force: 10% per target per tick
-Raging Storm: 10% per target per tick, for both big and little tornados
-Wicked Wind: 10% per target per tick
-Storm Chaser: 10% per target per tick of the regular tornados, 21.4% per
target per tick for the big sig tornado
Hydra:
-(All Hydras): 0%, they don't heal
Meteor:
-Molten Impact: 50% per target per impact, plus 25% per burning tick per
target
-Star Pact: 50% per target per impact, plus 25% per burning tick per target
-Meteor Shower: 19.7% per target per impact
-Comet: 50% per target per impact, plus 25% per cold tick per target
-Liquefy: 50% per target per impact, plus 25% per burning tick per target
NOTE: Further testing on Meteor by Malacar in this thread (seems I made some
mistakes testing):
I've made my own tests for the Meteor spell using the same technique (since
I use a Meteor spec with heavy crit and AP-on-crit gear) and would like to
add some corrections to this data:
Meteor hits (with any rune except for Meteor Shower) yield 25% life-on-hit (
same as Meteor ticks), not 50%. It's just that a life-on-hit proc on the
initial Meteor impact occurs simultaneously with the first 'burning ground'
tick, and healing numbers get merged.
So if a mob gets hit by a Meteor and stands in the fire for its full
duration, you get a total of 100% of your life-on-hit amount, not 125%.
Also, Meteor Shower seems to leave a burning ground effect with a shorter
duration, which seems to proc life-on-hit with a 10% modifier, but the
nature of this spell makes it difficult to test.
Blizzard:
-Grasping Chill: 2% per tick per target
-Frozen Solid: 2% per tick per target
-Snowbound: 2% per tick per target
-Stark Winter: 1% per tick per target
-Unrelenting Storm: 2% per tick per target
-------------CONJURATION SPELLS--------------
Familiar:
-(All Familiars): 0%, they don't heal
-------------MASTERY SPELLS--------------
Archon:
-Arcane Destruction: 20% on explosion per target hit
-(Archon beam ability): 25% per target per tick
-(Archon melee ability): 50% per target hit
-(Archon explosion ability): 20% per target hit
Explosive Blast:
-Unleashed: 33% per target hit
-Time Bomb: 33% per target hit
-Short Fuse: 33% per target hit
-Obliterate: 12.5% per target hit
-Chain Reaction: 11% per target hit per each explosion (you get 3 explosions
per cast of the spell)
Credit to Grumbul on the Mirror Image thing here.
【在 m******d 的大作中提到】 : 现在我的法师风筝流,没用life regen,不知道loh对于龙和暴风雪有效否。有达人来 : 解个惑吧。
| m******d 发帖数: 379 | 7 多谢。。。对包子没操作过。我怎么操作能给你包子?
【在 t****x 的大作中提到】 : 来个包子吧 : http://us.battle.net/d3/en/forum/topic/5149154265 : Life per Hit (Inferno) : -------------SIGNATURE SPELLS-------------- : Magic Missle: : -Charged Blast: 100% (single target) : -Split: 33.8% per target hit : -Penetrating Blast: 24.6% per target hit : -Attunement: 100% (single target) : -Seeker: 100% (single target)
| s*******i 发帖数: 12823 | 8 买个狗不理,fedex过去
【在 m******d 的大作中提到】 : 多谢。。。对包子没操作过。我怎么操作能给你包子?
| m******d 发帖数: 379 | 9 看到金融中心了。。。每个包子相当于几个单位现金?
【在 m******d 的大作中提到】 : 多谢。。。对包子没操作过。我怎么操作能给你包子?
| m******d 发帖数: 379 | 10 呵呵,我的天才想法破灭了。。。想想也是。。。kite流本来就不怎么受伤。。要是
hydra能loh,那可wz就逆天了。 | b**b 发帖数: 3933 | | t****x 发帖数: 1650 | 12 10伪币,相当于1 c?
【在 m******d 的大作中提到】 : 看到金融中心了。。。每个包子相当于几个单位现金?
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