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Game版 - 1.05 defensive skill nerf
相关主题
对 105 各个 class 和物品的改动看法Bashiok今天aggro全体General Discussion了
DH试了act iiiDH娜塔套装试用感受,刷a3+推菠萝妹。
买个 手套 的plan做手套赚钱有前途吗?给点建议?貌似没有修正四件套的bug啊
mp10 需要多少ehpnatalya的套装不会被nerf,大家赶紧屯
DH小白问题蓝贴放话了, 现有的natalya's set以后也不会nerf
垃圾娜套 build 刷 a3 视频指南搞了件natalya的衣服后再去看戒指!!
从patch note看巫医技能改变我调查的同事朋友们刷志玲掉率的结论
传奇装备不如狗蛮子PVP 应用数学101-技能篇
相关话题的讨论汇总
话题: armor话题: defensive话题: life话题: nerf话题: damage
进入Game版参与讨论
1 (共1页)
y*******d
发帖数: 1765
1
天人不动 敏转甲从100%变成50%
wd 居然只砍了 丛林20%->15%.....
wiz nerf energy armor buff storm armor, but dont know how to buff....
某设计师指出
it's not about hard or easy, it's effeciency.....
照这个潮流
monk和bb 无可超越阿
跑步>all
m**m
发帖数: 5500
2
丛林真砍了?不过15%还好了。不看春哥也不错。
k***r
发帖数: 13724
3
Barbarian:

War Cry - Impunity: Bonus resistance reduced from 50% to 20%.
Leap - Iron Impact: We’re adjusting the design of this skill.
Rather than providing 300% armor for 4 seconds, it’s going to provide 100%
armor per target hit for 3 seconds. So if you don't hit any targets, you won
't get any armor. If you hit 5 targets, you'll actually get 500% armor. We
are making this change because the intended fantasy of Iron Impact is a
barbarian who leaps into the thick of battle and is super tough. The way the
skill plays out on live it is essentially an Ignore Pain that can also move
you. For the most part it is better than Ignore Pain, making not only
Ignore Pain unattractive, but also the other Leap Attack runes. In 1.0.5, if
you want a defensive cooldown - grab Ignore Pain. If you want to leap into
the thick of battle and be super tough, take Iron Impact.

Demon Hunter:

In the case of the demon hunter, the class is a bit too binary. If
you're playing a glass cannon Smoke Screen build, then you're invulnerable
most of the time, and when you make a mistake, you die instantly. If you're
using Shadow Power - Gloom with a legacy Natalya's set, then you have near
constant uptime of 65% damage reduction, but if you're not using the legacy
Natalya's set, Shadow Power - Gloom is a luxury.
Independent of the general defensive skill nerf, we had already
decided to buff Shadow Power to last longer. The primary purpose of Shadow
Power is to give you a short window of time during which you can unload some
damage to recoup some Life. Unfortunately the 3-second duration makes this
awkward to use. We are changing Shadow Power from 20% Life Steal for 3
seconds to 15% Life Steal for 5 seconds. This should be a modest buff to the
skill as well as making it a lot more pleasant to use. All of the runes are
scheduled to see similar changes, such as Blood Moon going from 30% Life
Steal for 3 seconds to 25% Life Steal for 5 seconds. Each rune effect is
slightly smaller, but for 5 seconds instead of 3 seconds, resulting in an
overall buff over the duration of the effect.
Taking into account the across-the-board nerf to defensive skills,
Gloom will become 35% damage reduction for 5 seconds.
This developer journal is focused primarily on defensive skill
changes, but because the change to Gloom is significant, I want to mention
that we are looking at concrete mechanics changes to the demon hunter to
introduce new play styles. Many players have mentioned that outside of Gloom
, demon hunters seem to lack defensive options. More importantly, demon
hunters would like some different play styles, and we agree! Here are a few
changes we are adding for demon hunters in 1.0.5 to open up new ways to play:
We are adjusting some runes and passives to provide ways to increase
survivability that scales with your Life, Armor, and resistances.
We are changing the Spider, Boar, and Wolf companion pets to be
actual pets that can tank for you like a Gargantuan or Zombie Dog.
We are putting a short cooldown on Sentry, but you can have two out
simultaneously. On top of that, the Custom Engineering passive will let you
have a third Sentry turret! This opens up a whole new play style for the
Demon Hunter of establishing a "nest" that you can draw enemies into.

Monk:

The strongest monk defensive skill is One With Everything. We've
mentioned it before and it bears repeating - this is something we would like
to fix someday, but we're going to take our time. Changes to One With
Everything heavily impact existing monk gear. We still plan on addressing
this in the future but will do so in a way that does not invalidate the gear
monks have invested in.
Resolve: Damage reduction reduced from 25% to 20%.
Seize the Initiative: Changed to grant 50% of your Dexterity as
Armor. This will result in anywhere from 750 to 1250 armor for most monks (
depending on your Dex) which is comparable to the mitigation lost by other
classes. The reduction to Resolve and Seize the Initiative should mean if
you want to be a “super-tanky monk” you can still take all three defensive
skills, but it should be a lot easier to pick some other passives without
feeling like you’re going to blow up at the first Elite pack you encounter.

Witch Doctor:

Jungle Fortitude is being reduced from 20% to 15% damage reduction.

Wizard:

Energy Armor: Armor increase reduced from 65% to 35%.
Energy Armor - Prismatic Armor: Resistance increase reduced from 40%
to 25%.
It’s worth noting that we’re going to provide additional
alternative defensive options for the wizard such as adding flat melee
damage reduction to Ice Armor and creating a Familiar variant that provides
passive Life regeneration.
link is here
http://us.battle.net/d3/en/blog/7155884/Dev_Journal_Defensive_B
B*********a
发帖数: 6244
4
这是逼着和尚上盾啊,赶紧入暴风盾吧,看涨
B*****2
发帖数: 7520
5
War Cry - Impunity: Bonus resistance reduced from 50% to 20%.
As predicted, hoho!
m**m
发帖数: 5500
6
这个有道理么?本来以为是不是要砍群体加成的效果。

【在 B*****2 的大作中提到】
: War Cry - Impunity: Bonus resistance reduced from 50% to 20%.
: As predicted, hoho!

k***r
发帖数: 13724
7
Inferno伤害nerf 25%
As it happens, we’re going to reduce all damage in Inferno by at least 25%.
Players who want to be the toughest damage mitigators in the game can
continue to use defensive skills and get a sizable bonus for doing so.
Players who want to use other skills can do so without sacrificing such a
massive amount of survivability. Class builds that don't currently use heavy
mitigation skills such as Smoke Screen-focused demon hunters or Gargantuan-
tanking witch doctors will find their survivability has gone up considerably
due to reduced incoming monster damage.
B*****2
发帖数: 7520
8
嗯,盾的作用变大了,是个好事!感觉和尚没啥大变化,多带几百LOH就回来了。我的
防御性和尚表示信心十足。
i******t
发帖数: 11048
9
blz真狗屎啊。一会nerf怪,一会nerf人,怎么不把自己的脑子nerf一下。
这些gear都是花时间弄出来的。一句nerf就把人给毁了。
kao.

【在 y*******d 的大作中提到】
: 天人不动 敏转甲从100%变成50%
: wd 居然只砍了 丛林20%->15%.....
: wiz nerf energy armor buff storm armor, but dont know how to buff....
: 某设计师指出
: it's not about hard or easy, it's effeciency.....
: 照这个潮流
: monk和bb 无可超越阿
: 跑步>all

b**b
发帖数: 3933
10
我靠,刚堆到吼1000抗,尼玛就变成700了
这是要蛮子全都砸锅卖铁去买不朽啊
相关主题
垃圾娜套 build 刷 a3 视频指南Bashiok今天aggro全体General Discussion了
从patch note看巫医技能改变DH娜塔套装试用感受,刷a3+推菠萝妹。
传奇装备不如狗貌似没有修正四件套的bug啊
进入Game版参与讨论
B*****2
发帖数: 7520
11
不变市场怎么能活跃?怎么收税?
最该变的还是怕老公共享,我攒了一仓库小号装备还没卖出去,呵呵!
b**b
发帖数: 3933
12
款爷不要去炒宝石了,去炒不朽腰带和鞋,绝对大赚
B*****2
发帖数: 7520
13
个人觉得50%太imba了,其他符文根本没人用。如果减到20%还是有很多人用,就说明减
的有道理。

【在 m**m 的大作中提到】
: 这个有道理么?本来以为是不是要砍群体加成的效果。
k***r
发帖数: 13724
14
看来就是nerf所有生存技能同时nerf普通ds玩的inferno难度,综合下来影响不大。
但是gfs要搞ubers必须要再升级装备或者组队什么的。
t****x
发帖数: 1650
15
思路很对啊,只有不停的nerf这个,buff那个,大家才会不停的换装,玻璃渣才能不停
的赚钱

【在 i******t 的大作中提到】
: blz真狗屎啊。一会nerf怪,一会nerf人,怎么不把自己的脑子nerf一下。
: 这些gear都是花时间弄出来的。一句nerf就把人给毁了。
: kao.

s**i
发帖数: 4448
16
主要装备压力没那么大,50%加成。我买东西都不看AR70的,贵,50-60的一吼就够了。
以后不行了。还得换衣服,把抗每件都搞到70以上。
高抗的护具会狂涨。

【在 B*****2 的大作中提到】
: 个人觉得50%太imba了,其他符文根本没人用。如果减到20%还是有很多人用,就说明减
: 的有道理。

B*****2
发帖数: 7520
17
现在问题就是太简单了,除了随机掉包一点挑战性没有,是个小号上来就通刷A3.
我还是对增加难度的nerf表示欢迎,有难度才有动力嘛。
不过怪伤害-25%?难度貌似又下降了???
s**i
发帖数: 4448
18
uber for gsf,
有追求的,炼狱给DS爽。高低玩家都搞定。
More and more like D2 le.

【在 B*****2 的大作中提到】
: 现在问题就是太简单了,除了随机掉包一点挑战性没有,是个小号上来就通刷A3.
: 我还是对增加难度的nerf表示欢迎,有难度才有动力嘛。
: 不过怪伤害-25%?难度貌似又下降了???

c******n
发帖数: 2439
19
wtf,本来护甲就少

【在 y*******d 的大作中提到】
: 天人不动 敏转甲从100%变成50%
: wd 居然只砍了 丛林20%->15%.....
: wiz nerf energy armor buff storm armor, but dont know how to buff....
: 某设计师指出
: it's not about hard or easy, it's effeciency.....
: 照这个潮流
: monk和bb 无可超越阿
: 跑步>all

m**m
发帖数: 5500
20
没本钱啊!
这些新模式,摆明了极品还要涨。。

【在 b**b 的大作中提到】
: 款爷不要去炒宝石了,去炒不朽腰带和鞋,绝对大赚
相关主题
natalya的套装不会被nerf,大家赶紧屯我调查的同事朋友们刷志玲掉率的结论
蓝贴放话了, 现有的natalya's set以后也不会nerf蛮子PVP 应用数学101-技能篇
搞了件natalya的衣服后再去看戒指!!发现我配装很不行呀
进入Game版参与讨论
B*****2
发帖数: 7520
21
和尚直接少掉1000+甲,和BB哪个损失大?
问题是不用敏转甲,又用哪个呢?和尚的其他被动不是一般的烂。还不如把其他增强来
增加多样性
m**m
发帖数: 5500
22
和尚的天人合一没有动。好像暴雪说,以后会改,但会考虑到保护玩家已有的投资。。

【在 B*****2 的大作中提到】
: 和尚直接少掉1000+甲,和BB哪个损失大?
: 问题是不用敏转甲,又用哪个呢?和尚的其他被动不是一般的烂。还不如把其他增强来
: 增加多样性

F***7
发帖数: 884
23
和尚本来可用技能就少,这个砍了一半,貌似和尚要悲剧

【在 B*****2 的大作中提到】
: 和尚直接少掉1000+甲,和BB哪个损失大?
: 问题是不用敏转甲,又用哪个呢?和尚的其他被动不是一般的烂。还不如把其他增强来
: 增加多样性

B*****2
发帖数: 7520
24
所以和尚应该屯高甲装备?多数和尚会变成5000甲,600抗了,堆甲收益高。
我是750抗...
B*****2
发帖数: 7520
25
正在纠结殷娜衣服,岂不是应该买高甲而不是单抗的了?省钱了。
m********4
发帖数: 1837
26
哎,前几天已经开始处理野人身上的装备了,果然今天就有这种post,野人现在这么变
态,的确是会被动刀啊

【在 y*******d 的大作中提到】
: 天人不动 敏转甲从100%变成50%
: wd 居然只砍了 丛林20%->15%.....
: wiz nerf energy armor buff storm armor, but dont know how to buff....
: 某设计师指出
: it's not about hard or easy, it's effeciency.....
: 照这个潮流
: monk和bb 无可超越阿
: 跑步>all

b**b
发帖数: 3933
27
BB站桩流可以改成远程震地板
不知道对跑酷流影响几何

【在 B*****2 的大作中提到】
: 和尚直接少掉1000+甲,和BB哪个损失大?
: 问题是不用敏转甲,又用哪个呢?和尚的其他被动不是一般的烂。还不如把其他增强来
: 增加多样性

A***d
发帖数: 4037
28
faint. gloom 65% - 35% 减伤, BIG nerf.

【在 y*******d 的大作中提到】
: 天人不动 敏转甲从100%变成50%
: wd 居然只砍了 丛林20%->15%.....
: wiz nerf energy armor buff storm armor, but dont know how to buff....
: 某设计师指出
: it's not about hard or easy, it's effeciency.....
: 照这个潮流
: monk和bb 无可超越阿
: 跑步>all

Q*******w
发帖数: 221
29
Monk加强了啊
怪伤害-25% 相当于白送一个Resolve被动
削弱Dex转护甲那个 可以考虑换-20%Resolve或精气回血
我打算用精气回血了
Q*******w
发帖数: 221
30
1200Dex Monk赚到了 幸亏之前装备堆的加护甲的 这样才损失600护甲
不过也打算换其他被动了
相关主题
1.03 装备的掉落实在太差了。。DH试了act iii
DH act 2 farm build and routine买个 手套 的plan做手套赚钱有前途吗?给点建议?
对 105 各个 class 和物品的改动看法mp10 需要多少ehp
进入Game版参与讨论
B*****2
发帖数: 7520
31
4000甲去和怪硬拼,会不会被砍穿啊!
n**l
发帖数: 2754
32
我靠,这个砍得真狠。以后怎么打反伤?超级boss怎么搞?
还passive life regeneration呢。这年头谁还用秒回啊。
Wizard:

Energy Armor: Armor increase reduced from 65% to 35%.
Energy Armor - Prismatic Armor: Resistance increase reduced from 40%
to 25%.
It’s worth noting that we’re going to provide additional
alternative defensive options for the wizard such as adding flat melee
damage reduction to Ice Armor and creating a Familiar variant that provides
passive Life regeneration.
g******z
发帖数: 5809
33
MONK真的赚了,作为高敏和尚表示可以不用敏转甲了:不带小弟
damage armor reduction Real damage
1000 5800 0.659 341
750(-25%) 3200 0.516 363
相当于只多收6%的伤害,小意思,一件近战减伤的就回来了
反观DH如果用开翅膀更容易直接死,如果不开翅膀用无敌,无形降低了闪避的效益。
和尚闪避的效益继续保持
A***d
发帖数: 4037
34
what about uber?

【在 g******z 的大作中提到】
: MONK真的赚了,作为高敏和尚表示可以不用敏转甲了:不带小弟
: damage armor reduction Real damage
: 1000 5800 0.659 341
: 750(-25%) 3200 0.516 363
: 相当于只多收6%的伤害,小意思,一件近战减伤的就回来了
: 反观DH如果用开翅膀更容易直接死,如果不开翅膀用无敌,无形降低了闪避的效益。
: 和尚闪避的效益继续保持

g******z
发帖数: 5809
35
带20%减伤的被动

【在 A***d 的大作中提到】
: what about uber?
b**b
发帖数: 3933
36
法师越来越悲催啊

【在 n**l 的大作中提到】
: 我靠,这个砍得真狠。以后怎么打反伤?超级boss怎么搞?
: 还passive life regeneration呢。这年头谁还用秒回啊。
: Wizard:
:
: Energy Armor: Armor increase reduced from 65% to 35%.
: Energy Armor - Prismatic Armor: Resistance increase reduced from 40%
: to 25%.
: It’s worth noting that we’re going to provide additional
: alternative defensive options for the wizard such as adding flat melee
: damage reduction to Ice Armor and creating a Familiar variant that provides

g******z
发帖数: 5809
37
BB也赚了,如果不加抗性
damage Resistance reduction Real damage
1000 1050 0.778 222
750 700(no wc) 0.7 225
可以不带吼,不过损失20%护甲
o****n
发帖数: 191
38
这样一改法师越来越没意思了
考虑要不要换一个职业
现在考虑DH 或者 BB

40%
provides

【在 n**l 的大作中提到】
: 我靠,这个砍得真狠。以后怎么打反伤?超级boss怎么搞?
: 还passive life regeneration呢。这年头谁还用秒回啊。
: Wizard:
:
: Energy Armor: Armor increase reduced from 65% to 35%.
: Energy Armor - Prismatic Armor: Resistance increase reduced from 40%
: to 25%.
: It’s worth noting that we’re going to provide additional
: alternative defensive options for the wizard such as adding flat melee
: damage reduction to Ice Armor and creating a Familiar variant that provides

G*****y
发帖数: 2768
39
1.05 摘要:nerf 法师。
1 (共1页)
进入Game版参与讨论
相关主题
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发现我配装很不行呀垃圾娜套 build 刷 a3 视频指南
1.03 装备的掉落实在太差了。。从patch note看巫医技能改变
DH act 2 farm build and routine传奇装备不如狗
对 105 各个 class 和物品的改动看法Bashiok今天aggro全体General Discussion了
DH试了act iiiDH娜塔套装试用感受,刷a3+推菠萝妹。
买个 手套 的plan做手套赚钱有前途吗?给点建议?貌似没有修正四件套的bug啊
mp10 需要多少ehpnatalya的套装不会被nerf,大家赶紧屯
相关话题的讨论汇总
话题: armor话题: defensive话题: life话题: nerf话题: damage