g*****g 发帖数: 533 | 1 http://eu.battle.net/d3/en/forum/topic/5348036023
The Players X type system is translated as “Monster Power” and players
creating games with level 60 characters can set it from 0-10 at game
creation. You can not tweak it during a game, such as by turning it up
before a boss fight.
At higher levels the game difficulty is increased, with correspondingly
better experience gain and item rewards. Details are still unspecified on
just how they’ll be increasing the difficulty, and on what “better” items
means. More, higher quality (Sets/Legendaries) items, higher level items,
or all of the above.
To unlock the Infernal Machine players will have to gather ingredients from
all four acts, so it will presumably not be a short and easy assembly
process. (Apparently even longer and more involved than Diablo 2′s
Pandemonium Event.)
The Infernal Machine level has “a completely new architecture” (tileset?),
but no new bosses or monsters. (Presumably the “uber” bosses will be
palette shifted and have some new abilities, but we’ll wait for D3X for
entirely new monsters.)
The Infernal Machine reward is a new Legendary ring only available from this
quest. The biggest news is that it will Bind on Account. So no trading or
selling or gifting, but you can use it with other characters on your account.
Other details remain vague, so it seems like we’ll have to wait for the
actual patch to find out every last detail and start hunting those new uber
rings. It seems pretty likely the ring will be something like the Hellfire
Torch, with guaranteed great stats, but enough variability that you’ll
probably want to find several of them while trying to get a better roll, and
perhaps a roll better suited for each character class. | A****n 发帖数: 1367 | 2 绑定ring真的来了 这么多变动1.05还需要一段时间吧
items
【在 g*****g 的大作中提到】 : http://eu.battle.net/d3/en/forum/topic/5348036023 : The Players X type system is translated as “Monster Power” and players : creating games with level 60 characters can set it from 0-10 at game : creation. You can not tweak it during a game, such as by turning it up : before a boss fight. : At higher levels the game difficulty is increased, with correspondingly : better experience gain and item rewards. Details are still unspecified on : just how they’ll be increasing the difficulty, and on what “better” items : means. More, higher quality (Sets/Legendaries) items, higher level items, : or all of the above.
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