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Game版 - 全patch notes
相关主题
官方notes这个魔杖(暴击,暴回魔,孔)多少金币买合适
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1.07 datamined patch notes现在+crit chance 和 crit damage的戒指好贵阿
法师的技能伤害到底是按武器的什么值算的?你们看了107补丁更新了吗?
这种武器是不是没有什么保留价值?BlizzCon 2010的大菠萝3专题会
DH翻滚居然被称为bug。。。。1.04 真是不错
魔灵召唤真心集合了几大手游的全部优点问个加DMG的词缀问题
好东西n多人抢How does weapon damage work in Fire Walkers?
相关话题的讨论汇总
话题: damage话题: increased话题: skill话题: rune话题: weapon
进入Game版参与讨论
1 (共1页)
k***r
发帖数: 13724
1
Malthael is now much more afraid, and will more consistently drop the Reaper
's Fear Legendary crafting material,蛮子泪流满面啊。
Diablo III Patch 2.0.4 - v2.0.2.23119
GENERAL
Greatly increased the survivability of pets summoned by several items
and skills, including:
Skycutter
Maximus
The Gidbinn
Genzaniku
Litany of the Undaunted
Call of the Ancients
Falling Sword - Rise Brothers
All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek,
and Kadala adjusted to help reduce the chance of accidental clicking
The Blacksmith's Belongings box in Act I no longer has collision
Return to Top
CLASSES
Barbarian
Philosophy
Many skills that spend Fury feel great, but when it comes time
to generate Fury the single-target options don't feel meaty compared to the
generators that can hit more than one target at a time. As a result, we are
increasing the potency of those single-target generators to be more
competitive.
Active Skills
Bash
Increased base damage from 170% to 215% weapon damage
Skill Rune - Clobber
Increased chance to stun for 1.5 seconds from 30% to 35%
Skill Rune - Onslaught
Increased additional damage from 80% to 100% weapon
damage
Frenzy
Increased base damage from 120% to 155% weapon damage
War Cry
Bug Fix: Fixed an issue preventing the 5 seconds of paused
Fury degeneration after casting War Cry from working.
Weapon Throw
Increased base damage from 150% to 185% weapon damage
Skill Rune - Mighty Throw
Increased damage from 210% to 270% weapon damage
Skill Rune - Throwing Hammer
Increased chance to stun from 30% to 40%
Return to Top
Crusader
Philosophy
Many of the Crusader's Wrath spenders are below where we would
like, while Heaven's Fury - Fires of Heaven was over-performing. We are
toning back Fires of Heaven while increasing the potency of most of the
other Crusader spenders to encourage greater build exploration.
The single-target Wrath generator spells, Punish and Justice,
don't feel meaty compared to generators that can hit more than one target at
a time. As a result, we are increasing the potency of Punish and Justice to
be more competitive.
We are making a few adjustments to improve Steed Charge. The
cooldown and duration of the skill have both been reduced. Overall, this
makes the total uptime for the skill slightly higher and, more importantly,
you'll be able to hit the button more often. We're removing the ability for
Steed Charge to break stuns, which allows us to focus on Steed Charge being
primarily a mobility skill that can still get you out of root effects, such
as Jailer. We still want Steed Charge to be useful in combat, so we're also
increasing the damage on damage-focused runes.
General
Crusaders now take 15% less damage from all sources
Active Skills
Akarat's Champion
Skill Rune - Rally
Fixed an issue where Rally would not reduce the cooldown
of Condemn
Blessed Hammer
Skill Rune - Burning Wrath
Increased radius from 5 to 8 yards
Increased pool damage from 95% to 150% weapon damage
Skill Rune - Icebound Hammer
Bug Fix: Fixed an issue where Icebound Hammer wasn't
chilling enemies
Icebound Hammer no longer goes away when exploding
Blessed Shield
Increased base skill damage from 280% to 340% weapon damage
Skill Rune - Combust
Increased damage from 105% to 270% weapon damage
Skill Rune - Shattering Throw
Increased damage from 50% to 333% weapon damage
Known Issue: The tooltip for this skill rune does
not reflect this change
Fist of the Heavens
Increased base skill's impact damage from 250% to 340%
weapon damage
Increased base skill's bolt damage from 210% to 340% weapon
damage
Skill Rune - Divine Well
Increased damage from 14% to 80% weapon damage
Increased bolt zap search radius from 12 to 18 yards
Skill Rune - Fissure
Increased area of effect damage from 80% to 400% weapon
damage over 5 seconds
Increased Arc capsule damage radius from 3 to 6 yards
Skill Rune - Heaven's Tempest
Bug Fix: Fixed an issue where Heaven's Tempest was not
moving around in its intended pattern
Heaven's Fury
Skill Rune - Fires of Heaven
Reduced damage from 950% to 735% weapon damage
Justice
Increased base skill damage from 175% to 240% weapon damage
Skill Rune - Burst
Increased damage from 25% to 30% weapon damage
Skill Rune - Hammer of Pursuit
Hammer of Pursuit now seeks targets more quickly after
cast
Increased damage from 200% to 300% weapon damage
Phalanx
Increased base skill damage from 295% to 380% weapon damage
Skill Rune - Bowmen
Increased damage from 85% to 160% weapon damage
Skill Rune - Bodyguard
Increased damage from 200% to 285% weapon damage
Skill Rune - Shield Charge
Increased damage from 75% to 180% weapon damage
Skill Rune - Stampede
Increased Stun chance from 25% to 30%
Punish
Increased base skill damage from 200% to 270% weapon damage
Skill Rune - Retaliate
Increased damage from 70% to 94% weapon damage
Shield Bash
Increased base skill damage from 325% to 370% weapon damage
Skill Rune - Crumble
Increased on death proc damage from 550% to 660% weapon
damage
Skill Rune - Pound
Increased damage from 550% to 740% weapon damage
Increased bonus damage from shield Block Chance from 150
% to 500%
Steed Charge
Reduced base skill cooldown from 25 to 16 seconds
Reduced base skill duration from 2 to 1.5 seconds
No longer breaks Stun
Skill Rune - Endurance
Reduced duration from 3 to 2 seconds
Skill Rune - Ramming Speed
Increased damage from 475% to 515% weapon damage
Skill Rune - Nightmare
Bug Fix: Fixed an issue where the Fire pools were not
lasting their full intended duration
Skill Rune - Draw and Quarter
Increased damage from 125% to 185% weapon damage
Sweep Attack
Increased base damage from 400% to 440% weapon damage
Passive Skills
Lord Commander
Now reduces the cooldown of Steed Charge by 25% and
Bombardment by 35%
Return to Top
Demon Hunter
Philosophy
Many skills that spend Hatred feel great, but when it comes time
to generate Hatred the single-target options don't feel meaty compared to
the generators that can hit more than one target at a time. As a result, we
are increasing the potency of a few single-target generators to be more
competitive.
Active Skills
Evasive Fire
Increased base middle shot damage from 160% to 200% weapon
damage
Increased base side shot damage from 80% to 100% weapon
damage
Skill Rune - Covering Fire
Bug Fix: Fixed a bug causing the side shot damage to be
lower than the amount listed
Increased the damage of the side shots from 160% to 200%
weapon damage
Increased the range of the side shots from 50% to 80% to
match the range of the middle shot
Hungering Arrow
Increased base damage from 125% to 155% weapon damage
Sentry
Skill Rune - Guardian Turret
The damage reduction from this rune will now be
reflected in the Toughness display
Return to Top
Monk
Philosophy
Monks are working as intended and Dashing Strike is perfectly
balanced.
There are no Monk changes at this time. Monks are currently in a
fairly comfortable place, but as with all aspects of the game, we will
continue to monitor them and make changes as needed.
Return to Top
Witch Doctor
Philosophy
The Witch Doctor was lacking good options for when they were low
on Mana. A lack of attractive Signature spells results in builds primarily
focused on sustaining Mana for long periods of time. We are increasing the
potency of a few single-target Signature spells to be more competitive so
that there are still aggressive options while waiting for Mana to regenerate.
Haunt has received some changes to provide a low-Mana option as
well as to emphasize options for a damage-over-time (DOT) play style.
Active Skills
Poison Dart
Increased base skill damage from 155% + 40% to 185% + 40%
weapon damage
Skill Rune - Splinters
Increased damage from 65% to 105% weapon damage per dart
Skill Rune - Spined Dart
Increased amount of Mana returned from 25 to 50
Skill Rune - Flaming Dart
Increased damage from 275% to 425% weapon damage over 4
seconds
Damage over time from Flaming Dart can now stack with
itself
Skill Rune - Snake to the Face
Stun chance increased from 25% to 33%-35%
Corpse Spiders
Increased base skill damage from 216% to 324% weapon damage
Skill Rune - Leaping Spiders
Increased damage from 238% to 383% weapon damage
Skill Rune - Blazing Spiders
Increased damage from 259% to 400% weapon damage
Firebomb
Skill Rune - Pyrogeist
Increased damage from 560% to 880% weapon damage
Haunt
Reduced Mana cost from 200 to 50
Increased base skill damage from 1465% over 6 seconds to
4000% over 12 seconds
Return to Top
Wizard
Philosophy
Two skills on the Wizard, Arcane Orb - Frozen Orb and
Electrocute, have bugs with their implementation. Unfortunately, these bug
fixes do have the side effect of weakening these skills. Ultimately, this
brings these skills back in line with other Wizard skills, which is why we
chose to implement these fixes.
Teleport is receiving some changes to allow it to work in more
situations. The range is being increased overall for each cast of Teleport.
As a result, the Wormhole rune is receiving a reduction in the number of
successive casts that can be completed. Previously, you could cover 140
yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this
is a buff.
Active Skills
Arcane Orb
Frozen Orb
Bug Fix: Fixed an issue where Frozen Orb was chilling
for longer than intended
Bug Fix: Fixed an issue where the Frozen Orb bonus
damage radius was hitting a larger area than intended
Electrocute
Skill Rune - Surge of Power
Reduced proc scalar from 0.25 to 0.166
Teleport
Increased range from 35 to 50 yards
Skill Rune - Wormhole
Reduced maximum allowed teleports from 4 to 3
Passive Skills
Arcane Dynamo
Bug Fix: Arcane Dynamo now properly grants bonus damage to
channeled spells
Prodigy
Bug Fix: Fixed an issue where Electrocute was granting
double the intended amount of Arcane Power when used with Prodigy
Return to Top
ADVENTURE MODE
The Nephalem Obelisks now have a short cast time before they activate
Nephalem Rifts
Adjusted the potential layouts for Sewer and Aqueduct style dungeons
to include more randomized options
Return to Top
CRAFTING
Level 70 crafted sets no longer require Flawless Royal gems and instead
now require Marquise gems
The drop rate of unique Legendary crafting materials has been
significantly increased
This matches the drop rate of Death's Breaths
Death's Breaths are no longer required for level 61-70 Rare crafting
recipes
Bug Fix: Legendary crafted shields now provide the correct amount of
Block Value for their level
Return to Top
ITEMS
The treasure from Resplendent Chests has been improved to feel more
resplendent
Bug Fix: Legendary Follower relics will no longer roll incorrect Primary
stats
Malthael is now much more afraid, and will more consistently drop the
Reaper's Fear Legendary crafting material
Bug Fix: Gloves of Worship no longer grant 60 minute buffs for Empowered
or Fleeting Shrines
Return to Top
MONSTERS
Damage from ghosts with the Soul Siphon ability has been reduced
Poison Enchanted
Duration of each Poison Enchanted globule reduced from 8 to 6
seconds.
Maximum number of Poison Enchanted globules has been reduced from 4
to 3 per cast
Poison Enchanted is now triggered with more variation in timing from
Champion packs
The "Kill Malthael" quest is now required to be completed before
Malthael will drop loot
Return to Top
QUESTS
The Crazy Climber event now requires players to kill the monsters
spawned during the event to complete
The Jar of Souls event now spawns additional monsters in Torment I and
higher
The Matriarch's Bones event now spawns additional monsters in Torment I
and higher
In Campaign Mode, Manglemaw now only drops loot and gives XP before the
player progresses to the Chancellor's Tomb quest
Return to Top
USER INTERFACE
Bug Fix: Fixed an issue where game objects were prioritized over chat
links in the chat window
Bug Fix: Fixed an issue where players were sometimes unable to click on
chat links at the bottom of the chat window
l*****e
发帖数: 1374
2
General
Crusaders now take 15% less damage from all sources
不错啊,算是buff生存能力啊

Reaper

【在 k***r 的大作中提到】
: Malthael is now much more afraid, and will more consistently drop the Reaper
: 's Fear Legendary crafting material,蛮子泪流满面啊。
: Diablo III Patch 2.0.4 - v2.0.2.23119
: GENERAL
: Greatly increased the survivability of pets summoned by several items
: and skills, including:
: Skycutter
: Maximus
: The Gidbinn
: Genzaniku

u******r
发帖数: 1541
3
好坑啊
我刚合成了大钻石准备打造船长套的
现在我合了那些钻石有什么用啊?纯浪费钱
d**********t
发帖数: 20415
4
你这个也太未雨绸缪了...不过你也不差钱,还好了,一个才10M

【在 u******r 的大作中提到】
: 好坑啊
: 我刚合成了大钻石准备打造船长套的
: 现在我合了那些钻石有什么用啊?纯浪费钱

h*******o
发帖数: 4884
5
我也是。。。
这个降级降的太明显了
好歹到royal啊,lol
不过bn上面抱怨gold不够的人太多了,所以也可以理解
不过一半bn上面抱怨最多的,也是afk最快的

【在 u******r 的大作中提到】
: 好坑啊
: 我刚合成了大钻石准备打造船长套的
: 现在我合了那些钻石有什么用啊?纯浪费钱

w******n
发帖数: 13202
6
这个比较合适,毕竟圣骑士是定义为远程和近战之间的class,
那么有15的减伤挺合理的。

【在 l*****e 的大作中提到】
: General
: Crusaders now take 15% less damage from all sources
: 不错啊,算是buff生存能力啊
:
: Reaper

d**********t
发帖数: 20415
7
这个矫枉过正太厉害了,死亡呼吸其实现在出的挺多的,完全没必要降低消耗,打造套
装需要最高级宝石确实有些坑,但你改好带改成帝国宝石吧...直接马眼也太cheap了...

Reaper

【在 k***r 的大作中提到】
: Malthael is now much more afraid, and will more consistently drop the Reaper
: 's Fear Legendary crafting material,蛮子泪流满面啊。
: Diablo III Patch 2.0.4 - v2.0.2.23119
: GENERAL
: Greatly increased the survivability of pets summoned by several items
: and skills, including:
: Skycutter
: Maximus
: The Gidbinn
: Genzaniku

j******n
发帖数: 697
8
赶紧合,下次说不定又改

...

【在 d**********t 的大作中提到】
: 这个矫枉过正太厉害了,死亡呼吸其实现在出的挺多的,完全没必要降低消耗,打造套
: 装需要最高级宝石确实有些坑,但你改好带改成帝国宝石吧...直接马眼也太cheap了...
:
: Reaper

j******n
发帖数: 697
9
暴雪估计内部测试的认识人都可以run T6,其实能跑T6,钱很多的,一个ACT的bounty
下来能有300-500W。

...

【在 d**********t 的大作中提到】
: 这个矫枉过正太厉害了,死亡呼吸其实现在出的挺多的,完全没必要降低消耗,打造套
: 装需要最高级宝石确实有些坑,但你改好带改成帝国宝石吧...直接马眼也太cheap了...
:
: Reaper

w******n
发帖数: 13202
10
楼上的土豪和刷子们,哈哈,我强烈支持这个打造无需顶级宝石,已经61-70无需死亡
呼吸的设定,哈哈。
对玩家还是友好了很多,强烈支持呀!
不然,我是绝对不会去做需要顶级宝石的装备的。
相关主题
DH翻滚居然被称为bug。。。。这个魔杖(暴击,暴回魔,孔)多少金币买合适
魔灵召唤真心集合了几大手游的全部优点D3的mf会是个什么样?
好东西n多人抢现在+crit chance 和 crit damage的戒指好贵阿
进入Game版参与讨论
I******n
发帖数: 5952
11
这些其实还好吧,火球才是战略资源,其他的都是浮云
h*******o
发帖数: 4884
12
顶级宝石更稀缺
soul怎么刷都会有的,顶级宝石,那个真是难弄, 贵不说,还要找那么多低级宝石合成
现在imperial宝石的掉率比开服的时候低了好多
基本上一个晚上刷,都不够一个顶级宝石的材料,一个晚上,只要耐心刷,怎么也有个
3个soul了,如果刷rift, 1个小时都可以3个soul

【在 I******n 的大作中提到】
: 这些其实还好吧,火球才是战略资源,其他的都是浮云
y***g
发帖数: 1492
13
没人吐槽这个嘛 终于fix了
The Blacksmith's Belongings box in Act I no longer has collision
每次我都卡里面
还有昨天我刷了尼玛三个小时t4的墓穴出了3个护甲裂片
终于掉率提高了 内牛满面
b******n
发帖数: 4509
14
赞啊,crusader 15% 减伤,punish / combust 增强,看来我的生胶军可以
打 t3 啦。
合成套装宝石不需要了,省钱,材料掉率和 death breath match,
这不是说昨天打的船长 plan 和 demon hide plan 可以随便合成了?
看弄个皇家戒指,脸黑也可以两套套装啦

Reaper
Orek,
the
are
35%
at
to
,
for
being
such
also
cooldown
damage
weapon
weapon
damage
damage
damage
damage
weapon
150
time
we
be
200%
to
a
low
primarily
regenerate.
as
dart
4
damage
.
dungeons
instead
Primary
Empowered
4
from
I
the
on

【在 k***r 的大作中提到】
: Malthael is now much more afraid, and will more consistently drop the Reaper
: 's Fear Legendary crafting material,蛮子泪流满面啊。
: Diablo III Patch 2.0.4 - v2.0.2.23119
: GENERAL
: Greatly increased the survivability of pets summoned by several items
: and skills, including:
: Skycutter
: Maximus
: The Gidbinn
: Genzaniku

s*******b
发帖数: 1012
15
晕死,周末刚刚用掉一颗顶级绿宝石合成船长套,这不坑爹嘛。。。
好在昨晚忍住没有去合成顶级钻石。。。
t********u
发帖数: 4469
16
靠,合成凯恩套装用掉4个最高级的红宝石,现在居然不用了?!真是!@#¥!@……@#
¥%
我觉得把拆宝石费用降下来才是真的,最高级宝石拆一次50w,3个孔就是150w。但衣服
裤子上的宝石经常需要调整,这个太坑。
h*******o
发帖数: 4884
17
我好郁闷。。。昨天刚刚合成了几个最大的宝石,用来crafting的
上次合成cain set 不够用,还把衣服上面的大宝石拆下来了

@#

【在 t********u 的大作中提到】
: 靠,合成凯恩套装用掉4个最高级的红宝石,现在居然不用了?!真是!@#¥!@……@#
: ¥%
: 我觉得把拆宝石费用降下来才是真的,最高级宝石拆一次50w,3个孔就是150w。但衣服
: 裤子上的宝石经常需要调整,这个太坑。

t********u
发帖数: 4469
18
你只是合成还没用,我是合成了,也用光了。。。

【在 h*******o 的大作中提到】
: 我好郁闷。。。昨天刚刚合成了几个最大的宝石,用来crafting的
: 上次合成cain set 不够用,还把衣服上面的大宝石拆下来了
:
: @#

h*******o
发帖数: 4884
19
我合成了大红 啊
除了合成屁用都没有。。。。

【在 t********u 的大作中提到】
: 你只是合成还没用,我是合成了,也用光了。。。
k***r
发帖数: 13724
20
放小号武器/头盔用,嗯。

【在 h*******o 的大作中提到】
: 我合成了大红 啊
: 除了合成屁用都没有。。。。

相关主题
你们看了107补丁更新了吗?问个加DMG的词缀问题
BlizzCon 2010的大菠萝3专题会How does weapon damage work in Fire Walkers?
1.04 真是不错黑人套刚被修复,黑人在2。05就将被nerf?
进入Game版参与讨论
w******n
发帖数: 13202
21
呵呵,上全武行哪,我现在有了宝石都每天都升级一遍,反正所有的宝石都用得着。

【在 h*******o 的大作中提到】
: 我合成了大红 啊
: 除了合成屁用都没有。。。。

y****h
发帖数: 529
22
fm首饰是不是还是要合宝石啊?
ro
发帖数: 217
23

哈哈,我的法师每次都卡在哪biubiubiu的原地闪现。。

【在 y***g 的大作中提到】
: 没人吐槽这个嘛 终于fix了
: The Blacksmith's Belongings box in Act I no longer has collision
: 每次我都卡里面
: 还有昨天我刷了尼玛三个小时t4的墓穴出了3个护甲裂片
: 终于掉率提高了 内牛满面

1 (共1页)
进入Game版参与讨论
相关主题
How does weapon damage work in Fire Walkers?这种武器是不是没有什么保留价值?
黑人套刚被修复,黑人在2。05就将被nerf?DH翻滚居然被称为bug。。。。
日,judgement nerf成渣了魔灵召唤真心集合了几大手游的全部优点
【D3】彈道修研对箭塔发射的导弹有作用么? (转载)好东西n多人抢
官方notes这个魔杖(暴击,暴回魔,孔)多少金币买合适
新patch dataminedD3的mf会是个什么样?
1.07 datamined patch notes现在+crit chance 和 crit damage的戒指好贵阿
法师的技能伤害到底是按武器的什么值算的?你们看了107补丁更新了吗?
相关话题的讨论汇总
话题: damage话题: increased话题: skill话题: rune话题: weapon