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JobHunting版 - [合集] 被雷BF事件后续, 哈哈, 我们结婚了 (转载)
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进入JobHunting版参与讨论
1 (共1页)
G******i
发帖数: 5226
1
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webornot (淡去) 于 (Sun Sep 12 04:40:40 2010, 美东) 提到:
发信人: webornot (淡去), 信区: Working
标 题: 被雷BF事件后续, 哈哈, 我们结婚了
关键字: lay off,求职,结婚,iphone 游戏
发信站: BBS 未名空间站 (Sun Sep 12 04:38:47 2010, 美东)
几个月前bf被雷,当时有点shock,所以发了个矫情的帖子, 被拍的挺狠的。
几个月过去了, 发个后续,分享一下我在这个经历中学到什么。
第一, 我们决定没找到工作之前就不去夏威夷了, 但婚还是要结。我们夏天的时候注
册了, 没有任何
仪式,简单到不能再简单, 不过大家都觉得很踏实。
第二, 关于失业, 其实没那么可怕。 心理建设很重要, 不要把目标当成目标, 只
当成行动的结果
就可以。我给自己的心里建设是, 不要设限说什么时候一定要找到工作,而是告诉自
己, 总会找到工
作的,或早或晚, 总有一份工作等着每个人。而且,当找到新工作的时候, 你会觉得
, 你对失业这件
事就免疫了。
第三, 关于求职。 工作市场不比三年前我们刚毕业的时候, 但还是有一些机会。而
且,
networking确实很重要, 有很多公司其实要, 但不会贴出招人的广告。 找工作就是
需要耐心。 他
最后签的那个offer,就是朋友介绍的。
第四,这几个月, 他也没闲着, 除了求职以外, 自己写了个也iphone上的小游戏,
名字叫
ultimate retro rally。 我不是游戏控, 但也觉得他不错, 他不是做软件开发的,
能弄出这么
一个, 我觉得还不错。
http://itunes.apple.com/se/app/the-ultimate-retro-rally/id390071703?mt=8
现在生活又回到暂时的平静,感谢命运时不时释出的善意。
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goaway09 (Gone) 于 (Sun Sep 12 08:02:47 2010, 美东) 提到:
恭喜恭喜,有情人终成眷属
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mtgobest (Mtgobest) 于 (Sun Sep 12 10:14:21 2010, 美东) 提到:
你老公(前男友)很厉害吗!喜欢这句:
“感谢命运时不时释出的善意”
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webornot (淡去) 于 (Sun Sep 12 10:16:20 2010, 美东) 提到:
Thanks!
☆─────────────────────────────────────☆
tsio (铁丝弟弟) 于 (Sun Sep 12 13:42:40 2010, 美东) 提到:
挺好的 家庭事业要兼顾



☆─────────────────────────────────────☆
Greentea10 (随风飘摇) 于 (Sun Sep 12 14:11:40 2010, 美东) 提到:
GXGX
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inspire (Serenity) 于 (Sun Sep 12 14:36:50 2010, 美东) 提到:
Cong!
☆─────────────────────────────────────☆
Ginobili (潘帕斯雄鹰) 于 (Sun Sep 12 21:52:01 2010, 美东) 提到:
还记得当时的矫情贴..
呵呵
恭喜恭喜
人生经历又完整了不少..
☆─────────────────────────────────────☆
poiuytrewq (找工作) 于 (Sun Sep 12 23:20:18 2010, 美东) 提到:
感谢主
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xmdxx1182 (卡西莫多) 于 (Sun Sep 12 23:27:14 2010, 美东) 提到:
广告贴??
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jzm (江靠) 于 (Sun Sep 12 23:48:31 2010, 美东) 提到:
外F吗?
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cdr (可读可写) 于 (Mon Sep 13 20:11:05 2010, 美东) 提到:
有嫌疑。
http://www.mitbbs.com/article/TVGame/31357149_0.html
☆─────────────────────────────────────☆
webornot (淡去) 于 (Sun Oct 10 07:14:39 2010, 美东) 提到:
别疑神疑鬼了, 广告也不用在这做吧。 review 很好。
The Ultimate Retro Rally (SALE PRICE – $0.99)
Version 1.2
I’ve never really gotten into racing games all that much. I mean, if I
wanted to race, I’d get in my car and race. It’s the same reason I’m not
really into sports games in general. There is, however, a subset of racing
games that I have always really liked, and that’s arcade racing games. You
know, games where realism is completely thrown out the window and you’re
doing crazy stuff and where physics is ignored for the sake of gameplay.
One of my favorites back in the 8-bit days was RC Pro Am. For those of you
who never played it, you raced around a track in one of 4 RC cars, upgrading
your cars as you progressed and ramming your opponents or using weapons to
otherwise disable or destroy the opposing cars. It was great!
Retro Rally brings that kind of feeling back, making for a very accessible
and easy to play racing game where you get to drive, ram, missile and mine
your way to victory with 30 races over 10 different tracks.
The game’s control scheme is easy to get around, with only left, right,
accelerate, brake, fire missiles and drop mines. The ingeniousness of the
controls, however, is being able to set up the controls how you want. You
can either use the accelerometer or onscreen buttons to control left, right,
accelerate and brake, and, better still, you can set it up so that buttons
control acceleration and braking while the accelerometer controls left and
right, or vice versa. The game also gives you a choice about the camera
angle, centering on the car with the road moving, or centering on the road
with the card moving. The degree of freedom in deciding what control scheme
you’re most comfortable with is one of the high points of the game.
The graphics very simple, with 2D models that look fine on my iPhone’s
Retina Display, although they don’t look special, either, reminding me of
the old 8-bit days. One of the neat flourishes the game features is the
main menu. While most iOS games feature static menu screens, Retro Rally
features a full-motion main menu that shows the cars racing around the track
. While not important, it is a nice feature, and something that demonstrates
a certain dedication to quality on the part of the makers.
Another point of interest is how the game’s AI is pretty tight. The first
few races the AI racers take it easy, but in short order they start gunning
for you (and each other) without remorse. The racetrack becomes nothing
short of a war zone, and I haven’t seen AI be this vicious shy of Skynet. I
still haven’t been able to beat the third race of the first track with all
of the missiles and mines flying around.
And that’s a problem. While I am proud of my roots in gaming, I’m still,
especially these days, a m
1 (共1页)
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