r*****2 发帖数: 1549 | 1 The patch is nearing the end of Phase 2 testing and should be going into
Phase 3 testing on December 6.
补丁马上完成第二阶段的测试,12月6号开始第三阶段的测试
Issues Addressed:
■Resolved several issues with parties getting disbanded unexpectedly. (So
happy about this one, how am I supposed to get tactical on these fools?)
■Additional measures to prevent the “Transmission error” and other
disconnects. This was most likely to occur with large parties where party
members had mixed NAT types.
■Updated handling for UPnP-enabled routers to improve matchmaking
conditions where users had strict or moderate NAT types. Also added in-game
communications so that all players are aware of their NAT type in the Player
Match party lobby.
■Addressed an issue with VOIP icons not appearing when USB headsets were
plugged in prior to game launch.
■Prevention of exploit that allowed players to keep custom classes and
killstreaks after prestige.
■Addressed an issue where Flak Jacket Pro would not always protect against
ground fires left by Napalm Strikes.
■Prevention of users losing their killstreak reward when switching classes
at the start of a new round in round-based game modes.
■Addressed an issue where the incorrect perks would appear when spectating
another player under certain circumstances.
■Added round start explosive delay to China Lake grenade launcher to give
it the same round start limitations as other explosives.
■Contracts will now reset when the player Prestiges.
■Prevention of Valkyrie rocket exploding upon release under rare conditions.
■Prevention of Gunship failing to give player full control under rare
conditions.
■Prevention of an issue where a player will get teleported outside the map
boundaries under very specific circumstances.
■Additional security measures to enhance detection and banning capabilities
以上都是改进网络连接阿,更改一些bug阿什么的,你懂得
Gameplay Tuning:
游戏平衡的改善
■Limit the ability to re-roll supply drops using Hardline Pro to Care
Packages only, no other killstreak drops.
限制Hardline Pro只能重新抽奖carepackage,对地对空的机枪大炮都不能抽奖了
■Added a negative influencer to all spawn points to decrease the chances of
spawning near an enemy. This will further improve spawning protection on
top of previous updates. (Needed this one too, hate folks that just camp at
spawn points to get kills)
尽量重生的地方没有敌人……你懂得
■Additional sound mix tuning for Ninja Pro users – increased ranges and
volume of enemy footsteps, and removed player footstep sounds on concrete
material types.
装备Ninjia Pro后,增加敌人脚步传来的距离和音量
■Increased headshot multipliers for sniper rifles. Sniper rifles with
suppressors equipped will now always be ensured one-shot kill headshots. (I
see why they did this but man people will abuse camping with sniper rifles
even more now)
感谢水果大人翻译“狙击步枪的爆头倍率提高了,现在有了消音器也能一枪必杀了
(装了消音器的狙击步枪的基本伤害是50,现有的消音器爆头伤害倍率是1.5,难道要
把倍率改成2了?)”
■Subtle increase in sniper rifle accuracy when scoping in.
用狙击镜的时候提高精准度
■Added a render delay to the red diamond player indicators that appear when
controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player
first spawns, this will not appear for a period of time
天上有飞机导弹飞的时候,刚重生的玩家不会显示出红色的菱形标志
■Additional minor reductions in knife lunge | d*****e 发帖数: 16730 | | h***9 发帖数: 8948 | | r*****2 发帖数: 1549 | 4 1. Prevention of Valkyrie rocket exploding upon release under rare
conditions.
人品问题? 我经常发生, 还以为不会操作
2. Added a render delay to the red diamond player indicators that appear
whencontrolling the Gunship, Valkyrie Rocket and Chopper Gunner. When a
player first spawns, this will not appear for a period of time
gunship 威力小了
3. Limit the ability to re-roll supply drops using Hardline Pro to Care
Packages only, no other killstreak drops.
看来要用 ghost pro |
|