l**p 发帖数: 474 | 1 Some Computer Graphics Conferences
SIGGRAPH 2004
Electronic submission: 21 January 2004, midnight Pacific time.
Conference date: 8-12 August, Los Angeles, CA
Eurographics 2004
Full paper abstracts due: January 28th, 2004
Full paper due: February 2nd, 2004
Notification date: April 8th, 2004
Conference date: 30 August-3 September. Grenoble (France)
IEEE Visualization 2004
Electronic papersubmissione: March 31, 2004
Notification date: May , 2004
Conference date: Oct Austin, Texas, USA
IEEE Sympos |
r*****y 发帖数: 507 | 2 SCA 2004 will not in LA, but in France.
with Eurographics 2004.
【在 l**p 的大作中提到】 : Some Computer Graphics Conferences : : SIGGRAPH 2004 : Electronic submission: 21 January 2004, midnight Pacific time. : Conference date: 8-12 August, Los Angeles, CA : Eurographics 2004 : Full paper abstracts due: January 28th, 2004 : Full paper due: February 2nd, 2004 : Notification date: April 8th, 2004 : Conference date: 30 August-3 September. Grenoble (France)
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l**p 发帖数: 474 | 3 thanks. I posted the SCA info of 2003.
Are you working on animation?
【在 r*****y 的大作中提到】 : SCA 2004 will not in LA, but in France. : with Eurographics 2004.
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r*****y 发帖数: 507 | 4 Yes.
couples of days ago, I was notified that my paper was accepted into IEEE CGA.
really happy.
Currently,I am working on submissions for EG and SIGGRAPH.
Hope 2004 is a great year for me. :)
【在 l**p 的大作中提到】 : thanks. I posted the SCA info of 2003. : Are you working on animation?
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l**p 发帖数: 474 | 5 congradulations!
CGA.
【在 r*****y 的大作中提到】 : Yes. : couples of days ago, I was notified that my paper was accepted into IEEE CGA. : really happy. : Currently,I am working on submissions for EG and SIGGRAPH. : Hope 2004 is a great year for me. :)
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e****r 发帖数: 166 | 6 yeah, that's great!, do you have any link so that we can appreciate your
work and research?:O)
【在 l**p 的大作中提到】 : congradulations! : : CGA.
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r*****y 发帖数: 507 | 7 Thanks. I wish I have a link to show you...But since most of my work is
currently under the way(to appear or to be submitted), I could not put too
many details on internet now. I will do it later for sure.
I like to commnicate with friends here...and hope to find some cooperators
here. :)
BTW, competition in graphics is really tough now. Maybe most of the problems
in
graphics are kind of solved? Let's see the submissions recently. siggraph 03
received about 460 submissions(while siggraph 2001 re
【在 e****r 的大作中提到】 : yeah, that's great!, do you have any link so that we can appreciate your : work and research?:O)
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r*****y 发帖数: 507 | 8 There is another conference missed:
IEEE Computer Animation Conference (CASA) 2004 which will be held in
Switzerland. Deadline is April 9,2004.
Also, I think siggraph sketch is pretty good place. Since many people go there
also.
【在 l**p 的大作中提到】 : congradulations! : : CGA.
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l**p 发帖数: 474 | 9 for SIGGRAPH, we can not just use its accept rate to compare with other
conferences. The SIGGRAPH submission quality is much higher.
expertise...
IEEE
【在 r*****y 的大作中提到】 : Thanks. I wish I have a link to show you...But since most of my work is : currently under the way(to appear or to be submitted), I could not put too : many details on internet now. I will do it later for sure. : I like to commnicate with friends here...and hope to find some cooperators : here. :) : BTW, competition in graphics is really tough now. Maybe most of the problems : in : graphics are kind of solved? Let's see the submissions recently. siggraph 03 : received about 460 submissions(while siggraph 2001 re
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l**p 发帖数: 474 | 10 how about talk more specific about your animation research. so we may see more
cooperation :) There should still many area to investigate, but easiers are
already been worked.
expertise...
IEEE
【在 r*****y 的大作中提到】 : Thanks. I wish I have a link to show you...But since most of my work is : currently under the way(to appear or to be submitted), I could not put too : many details on internet now. I will do it later for sure. : I like to commnicate with friends here...and hope to find some cooperators : here. :) : BTW, competition in graphics is really tough now. Maybe most of the problems : in : graphics are kind of solved? Let's see the submissions recently. siggraph 03 : received about 460 submissions(while siggraph 2001 re
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e****r 发帖数: 166 | 11 agree,and you'd have production quality rendering animation to show your
result,hehe.
problems
03
Even
its
【在 l**p 的大作中提到】 : for SIGGRAPH, we can not just use its accept rate to compare with other : conferences. The SIGGRAPH submission quality is much higher. : : expertise... : IEEE
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